Today's push releases a lot of updates and changes all at once, so please bear with us if you spot any issues. We should be able to fix any problems fairly imminently after they're reported. Thanks.
Patch list
A list of all updates released between the dates of 16/02/2021 and 23/02/2021.
- Released Medical Revamp 2021
- Added company position special effects (I.e. Cleaner / Manager) to the bottom of their tooltip descriptions
- Added outside attack mitigation so war participants gain no medical cooldown when alleviating hospital time
- Added revive skill which has been pre-generated based on the amount of previous revives
- Added revive skill to personal stats system for long-term progress tracking
- Added Skills panel to home page showing Reviving, Hunting & Racing skills
- Changed revives to have the possibility of failure /w visible chance % of which a higher revive skill improves
- Changed revive button styles on hospital to show which people are not accepting your revives
- Changed revive life recovery to be based on reviver's revive skill (I.e. Level 23 reviver will recover to 23% life)
- Changed medical item base hospital time minute reductions from 20/50/100/100 -> 20/40/70/120
- Changed medical item base life recovery from 3.25 / 7.50 / 15.00 / 20.00 -> 5/10/15/30
- Changed medical item cooldown minutes from 15/30/60/60 -> 10/15/20/30
- Changed Neumune tablet cooldown of 6 -> 3 hours, radiation reduction -50%, hospital time 4h -> 3h
- Changed Empty Blood Bags to require and use 20% -> 30% life but reduced cooldown from 3 -> 1 hours
- Changed base maximum medical cooldown from 24 hours -> 6 hours
- Changed 'Medical Cooldown' faction tree special to increase medical cooldown up to 3 additional hours
- Changed Opium to only recover up to 50% of maximum life but is now affected by medical effectiveness
- Changed Opium to provide +30% defense for its reduced duration of 2-3 hours
- Changed hospitalization base time range from 180-300 minutes -> 180-210 minutes
- Changed Hospitalizing merit to increase hospitalizing times from +100 minutes -> +50%
- Changed Hospitalization faction tree special to increase hospitalizing times from up to +25% -> +50%
- Changed faction news storage method so it no longer requires pruning and has fast word search
- Changed custom racing bets to pay out as bank checks rather than direct to wallet
- Changed DOT effect log appearance order in attacking to be more intuitive
- Rebuilt Education courses layout in CSS
- Fixed issue not updating a user's profile information immediately after reviving / busting / bailing them
- Fixed alignment issues on the Personal Perks panel on the Home page in mobile view
- Fixed display issue with 'Send Event' button on the Events page on mobile view after checking all events
- Fixed disappearing green color of your bounties after expanding the dropdown
- Fixed input validation across all fields on Torn while using LastPass extension
- Fixed bazaar purchase quantity auto-correct to maximum in bazaar
- Fixed issues switching between company tabs on certain browsers
- Fixed [view] link missing from faction attacking news in some situations with recruit attackers
- Fixed Hazardous effect from Nock Gun producing a self-inflicted-damage row when damage is 0
- Fixed issues with pagination display on Newspaper pages while traveling
- Fixed general grammar / typos
- [LOG] Fixed duplicate logs being added by opening a bazaar over and over again
- [API] Due to the faction news change of storage type IDs are now key strings instead of number IDs
- [API] Added 'user' -> 'skills' selection to show Reviving, Hunting & Racing skills
- [API] Changed 'revive' selections to show reviving result and what the chance of success was
- [API] Fixed privacy on totalworkingstats personal stats field
- [API] Fixed default personal stat field being set as 'manuallabour' instead of 'manuallabor'
This list does not include work done on new features that are unreleased. Full pushes are scheduled every Tuesday but are occasionally delayed or skipped.
Developer focus
The workforce's current project focuses this week.
Joe: Project management
Pavel: Core refactoring / Weapon bonuses / Crimes 2.0 / Various small updates
Kostya: Bugs & issues / Dark mode / New rich text editor
Alexander: Dark mode / WAI testing for Stocks 3.0
Dima: Google play payments / API slowness investigation / Chat updates
Sergey: Bugs & issues / Faction news migration / Bothunter anti-cheat system
Viktor: Support for new developers
Ivanu: Bugs & issues / ICS project
Catherine: Bugs & issues / Activity log / Faction news / ICS project / Dark mode
Artem: Bugs & issues
Sviat: Crimes 2.0
Vadim: Native android app / Deep linking
Vlad: Bugs & Issues / Bookies 2.1 / Dark mode
Oksana: Bugs & Issues / Stocks 3.0
Roman: Bugs & Issues / Faction news API improvements
Serhii: Bugs & Issues / Stocks 3.0
Dmitry: Bookie 2.1 preparing beta
Ivans: Bugs & issues / Supply pack animations / Dark mode for editor
Jane: Bugs & issues / Dark mode
Nikita: Bugs & Issues / Feature testing
Eugene: Modelling supply packs
Chris: Economic monitoring
Kevin: General marketing / App marketing
Ash: Social media / Newspaper / Event planning
Alice: Crime writing
This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.
Patch list
A list of all updates released between the dates of 16/02/2021 and 23/02/2021.
- Released Medical Revamp 2021
- Added company position special effects (I.e. Cleaner / Manager) to the bottom of their tooltip descriptions
- Added outside attack mitigation so war participants gain no medical cooldown when alleviating hospital time
- Added revive skill which has been pre-generated based on the amount of previous revives
- Added revive skill to personal stats system for long-term progress tracking
- Added Skills panel to home page showing Reviving, Hunting & Racing skills
- Changed revives to have the possibility of failure /w visible chance % of which a higher revive skill improves
- Changed revive button styles on hospital to show which people are not accepting your revives
- Changed revive life recovery to be based on reviver's revive skill (I.e. Level 23 reviver will recover to 23% life)
- Changed medical item base hospital time minute reductions from 20/50/100/100 -> 20/40/70/120
- Changed medical item base life recovery from 3.25 / 7.50 / 15.00 / 20.00 -> 5/10/15/30
- Changed medical item cooldown minutes from 15/30/60/60 -> 10/15/20/30
- Changed Neumune tablet cooldown of 6 -> 3 hours, radiation reduction -50%, hospital time 4h -> 3h
- Changed Empty Blood Bags to require and use 20% -> 30% life but reduced cooldown from 3 -> 1 hours
- Changed base maximum medical cooldown from 24 hours -> 6 hours
- Changed 'Medical Cooldown' faction tree special to increase medical cooldown up to 3 additional hours
- Changed Opium to only recover up to 50% of maximum life but is now affected by medical effectiveness
- Changed Opium to provide +30% defense for its reduced duration of 2-3 hours
- Changed hospitalization base time range from 180-300 minutes -> 180-210 minutes
- Changed Hospitalizing merit to increase hospitalizing times from +100 minutes -> +50%
- Changed Hospitalization faction tree special to increase hospitalizing times from up to +25% -> +50%
- Changed faction news storage method so it no longer requires pruning and has fast word search
- Changed custom racing bets to pay out as bank checks rather than direct to wallet
- Changed DOT effect log appearance order in attacking to be more intuitive
- Rebuilt Education courses layout in CSS
- Fixed issue not updating a user's profile information immediately after reviving / busting / bailing them
- Fixed alignment issues on the Personal Perks panel on the Home page in mobile view
- Fixed display issue with 'Send Event' button on the Events page on mobile view after checking all events
- Fixed disappearing green color of your bounties after expanding the dropdown
- Fixed input validation across all fields on Torn while using LastPass extension
- Fixed bazaar purchase quantity auto-correct to maximum in bazaar
- Fixed issues switching between company tabs on certain browsers
- Fixed [view] link missing from faction attacking news in some situations with recruit attackers
- Fixed Hazardous effect from Nock Gun producing a self-inflicted-damage row when damage is 0
- Fixed issues with pagination display on Newspaper pages while traveling
- Fixed general grammar / typos
- [LOG] Fixed duplicate logs being added by opening a bazaar over and over again
- [API] Due to the faction news change of storage type IDs are now key strings instead of number IDs
- [API] Added 'user' -> 'skills' selection to show Reviving, Hunting & Racing skills
- [API] Changed 'revive' selections to show reviving result and what the chance of success was
- [API] Fixed privacy on totalworkingstats personal stats field
- [API] Fixed default personal stat field being set as 'manuallabour' instead of 'manuallabor'
This list does not include work done on new features that are unreleased. Full pushes are scheduled every Tuesday but are occasionally delayed or skipped.
Developer focus
The workforce's current project focuses this week.
Joe: Project management
Pavel: Core refactoring / Weapon bonuses / Crimes 2.0 / Various small updates
Kostya: Bugs & issues / Dark mode / New rich text editor
Alexander: Dark mode / WAI testing for Stocks 3.0
Dima: Google play payments / API slowness investigation / Chat updates
Sergey: Bugs & issues / Faction news migration / Bothunter anti-cheat system
Viktor: Support for new developers
Ivanu: Bugs & issues / ICS project
Catherine: Bugs & issues / Activity log / Faction news / ICS project / Dark mode
Artem: Bugs & issues
Sviat: Crimes 2.0
Vadim: Native android app / Deep linking
Vlad: Bugs & Issues / Bookies 2.1 / Dark mode
Oksana: Bugs & Issues / Stocks 3.0
Roman: Bugs & Issues / Faction news API improvements
Serhii: Bugs & Issues / Stocks 3.0
Dmitry: Bookie 2.1 preparing beta
Ivans: Bugs & issues / Supply pack animations / Dark mode for editor
Jane: Bugs & issues / Dark mode
Nikita: Bugs & Issues / Feature testing
Eugene: Modelling supply packs
Chris: Economic monitoring
Kevin: General marketing / App marketing
Ash: Social media / Newspaper / Event planning
Alice: Crime writing
This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.