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Patch list #184 : 16/03/2021

Started by Chedburn [1] Admin on in Announcements.

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Mentioned in this thread

Fernando [20] ×1

Chedburn [1] Admin Developer
This week we've released the Medical Revamp's final stage (for now), the Early Discharge outside hit mitigation relief will no longer be provided until the faction members have received an excessive amount of outside hits first. This tidies everything into a neat little system that ensures abuse is not worthwhile, helps to prevent the mitigation form affecting events like Elimination, and hides the system away entirely unless it's absolutely necessary during orchestrated outside hit efforts against several members.

This change should mean that no players will even need to consider its existence unless their faction is actually targeted by an orchestrated outside hit effort - which they shouldn't ever be, because this system exists to prevent them.

Along with this, we've also released a new NPC with two unique lootable items, adjusted all glove / shoe cosmetics to layer over equivalent armor pieces, and adjusted company loyalty increases / decreases to be fairer for all companies and more intuitive for directors to achieve.


Patch list

A list of all updates released between the dates of 09/03/2021 and 16/03/2021.

- Released a new lootable NPC : Fernando [20]
- Added value of enlisted cars within the racing system to networth statistics
- Added saving of selected All / Your / Spouse's tabs on Properties so the same one is selected when returning
- Added warning if Early Discharge is available on medical item use confirmation
- Changed Early Discharge to only become available after the faction has first received excessive outside hits
- Changed all glove and shoe cosmetics to layer over the top of armor pieces (they no longer replace armor)
- Changed company loyalty system to be less cryptic, more intuitive, and fairer for all companies
- Changed networth statistics moving item market listings out of 'inventory' and into a new 'item market' category
- Fixed disabling of Withdraw & Deposit buttons while an action is being processed to prevent duplicates
- Fixed racing enlisted cars not being included in item circulation statistics & graphs
- Fixed anonymous messages appearing in outbox searches
- Fixed out of sync stock market ticks due to slow cron queued before it
- Fixed bazaar listings not disappearing after buying the last stock and moving on to another listing
- Fixed issues with 'Travel Home' system while viewing the Events page when abroad
- Fixed long loading time & locking issue during attempted revives
- Fixed an issue causing random chat crashes for clients
- Fixed Blackjack last games log not including insurance bets in stake column
- Fixed issue with different client-side timestamps on the Bookie
- Fixed attack / wrong blood bag racing condition by adding additional locking functionality
- Fixed some long headlines being cut off due to character limit being too short
- Fixed general grammar / typos

- [API] Changed chain details in 'users' / 'factions' -> 'attacks' to use Snake Case rather than Camel Case

- [POKER] Fixed ordering issue with tables list

This list does not include work done on new features that are unreleased. Full pushes are scheduled every Tuesday but are occasionally delayed or skipped.


Developer focus

The workforce's current project focuses this week.

Joe: Project management / Weapon bonus generator
Pavel: Core refactoring / Weapon bonuses / Crimes 2.0 / Various small updates
Kostya: Bugs & issues / Dark mode / Rich text editor
Alexander: Dark mode
Dima: Google play payments / Various systems issues
Sergey: Bugs & issues / Bothunter
Ivanu: Bugs & issues / ICS project
Catherine: Dark mode / Activity Log / ICS project
Artem: Bugs & issues
Sviat: Dark mode / Crimes 2.0
Vadim: Native android app / In-app purchases / Firebase dynamic links
Vlad: Bugs & Issues / Dark mode
Oksana: Bugs & Issues / Stocks 3.0 / Dark mode
Roman: Bugs & Issues
Serhii: Bugs & Issues / Stocks 3.0
Dmitry: Bookie 2.1 preparing beta
Ivans: Forum bugs / Easter egg hunt / Removing confirmation from subsequent supply pack openings
Jimmy: Documenting server backends & ingesting logs into monitoring
Jane: Bugs & issues / Dark mode
Nadiia: Dark mode
Nikita: Bugs & Issues / Dark mode / Feature testing
Eugene: Cosmetic shoes / gloves overlaying
Chris: Economic monitoring / Stocks 3.0
Kevin: General marketing / App marketing
Ash: Social media / Newspaper / Event planning
Alice: Crime writing

This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.

Mentions: Fernando [20]