Patch list
A list of all updates released between the dates of 01/09/2026 and 08/09/2026.
- [ELIMINATION] Added 12 brand new teams for Elimination 2026
- [ELIMINATION] Added ability for team members to announce and withdraw their candidacy for Captain voting
- [ELIMINATION] Added Captain voting logic, history management, and real-time WebSocket updates
- [ELIMINATION] Added panel for winning Captains to assign and remove up to five Vice-Captains
- [ELIMINATION] Added team forum permissions and administrative privileges for Captains and Vice-Captains
- [ELIMINATION] Added news ticker headlines for Elimination teams with unique icon and color
- [ELIMINATION] Added news ticker headline management panel for Captains and Vice-Captains
- [ELIMINATION] Added UI to display team Captain voting graphs during active election periods
- [ELIMINATION] Added the ability for team members to remove their votes during the election process
- [ELIMINATION] Added high-quality retina team sigils (on profile pages)
- [ELIMINATION] Added automatic refresh upon the elimination of the second to last team to reveal final results
- [ELIMINATION] Changed all references of "Leader" terminology to "Captain" across the Elimination system
- [ELIMINATION] Changed newsletter restrictions to allow continued communication after the team is eliminated
- [ELIMINATION] Improved blocking of new players under 14 days old from being able to join Elimination
- [ELIMINATION] Fixed Elimination page loading issues for some users by optimizing attack checks 🐞
- Fixed position on mobile and set auto-fill to maximum for quantity inputs on the Faction Armory 🐞
- Fixed 1px vertical misalignment of the Tutorial top-right link across several pages 🐞
- Fixed improper dark mode styling on several input fields site-wide on the Edge browser
- Fixed 'Place' button on the Bounties page to enable live when enough money enters the user's wallet 🐞
- Fixed money on hand to be reflected live on the company deposit page 🐞
- Fixed job points on the Jobs page to update live when spending them on job specials
- Fixed missing job points after starter job promotion during site issues by implementing transaction 🐞
- Fixed animation performance issue related to the new Cleared for Takeoff Organized Crime scenario 🐞
- Fixed 'Hamburglar's Guide To Crime' status being shown as 'Read' for those unable to read it on Crimes 1.0 🐞
- Fixed missing checks when adding friends/enemies/targets when using profile buttons
- Fixed hospital and jail status not updating live via socket in some cases 🐞
- [INTERNAL] Optimized validation logic on the input fields on the Bounties page
- [INTERNAL] Fixed situation with kicked faction member where a query requested all items with factionID = 0
- [INTERNAL] Refactored back-end structures and tooling relating to the Elimination event
- [API] Added auto-refresh on the initial page load for all keys access levels in the API v2 playground 🐞
- [API] Added 'competition' root field to 'user' -> 'competition' in API v2
- [API] Fixed elimination team leak on 'user' -> 'profile' in both API v1 & API v2 for future competitions
- [API] Fixed API caching bug allowing access to higher tier information with lower tier keys
- [API] Fixed various Swagger related issues 🐞
- [API] Re-enabled 'torn' -> 'elimination' & 'torn' -> 'eliminationteam' in API v2 🐞
- [API][ELIMINATION] Added Captain and Vice-Captain role statuses to team member data retrieval endpoints
- [API][ELIMINATION] Added conditional check for elimination channel IDs within user API statistics
- [API][ELIMINATION] Added API response builders and refactored competition integration methods
- [API][ELIMINATION] Refactored API responses to integrate detailed Captain and Vice-Captain data
- [A11Y] Improved screen reader support for the hud-tutorial page
- [A11Y] Fixed VoiceOver reading "Unlabelled image" instead of "Company image" on Company Profiles
Developer focus
The workforce's current project focuses, usually updated on a fortnightly basis.
Aerb: Organized Crimes 2.0 / Item models
Alexander: Bugs and issues / Legacy improvements
Alexey: Wiki updates and management
Artem: Casino / Racing / Bugs and issues
Ash: Crimes 2.0 writing / Organized Crimes 2.0 / Newspaper
Catherine: Activity Log / Dark mode / PR reviews / Bugs and issues
Chris: Development platform updates / Chat 3.1
Constantin: Elimination / Chat 3.1 / UI components
David: Payments 2.0
Eugene: Equipment models for Crimes 2.0
Evgheni: Chat 3.1
Iryna: Crimes 2.0 icons / Elimination
Jane: Crimes 2.0 / Traveling 2.0 / Ranked War
Jatin: Admin panel
Joe: Traveling 2.0 / Bugs and issues / Crimes 2.0 / Elimination / Organized Crimes 2.0
Josh: Database optimisation / Performance monitoring / Group attack queuing
Mauro: API v2 / Annual Leave
Mike: Observability / Synthetic load testing
Mykyta: Quality assurance / Bugs and issues
Nadiia: Crimes 2.0 / Elimination
Oksana: Profile badges / Elimination badges / Bugs and issues
Olena: Profile badges / Dog tag badges / Elimination
Pavlo: Crimes 2.0 / Attacking
Pete: Ranked War / Admin panel / Anti-multi / Infrastructure
Prathmesh: Payments 2.0 / Organized Crimes 2.0 / Organized Crimes analytics
Roman: Ranked War / Bugs and issues / Annual Leave
Sam: Proofreading
Sean: Analytics and infrastructure
SerhiiD: Inventory rearchitecture / Security fixes / API v2 support
SerhiiMa: Inventory architecture / Shared platform / Bugs and issues
SerhiiMo: Quality Assurance / Bugs and issues
SerhiiT: Faction logs / Bugs and issues
Vadim: Mailbox 2.0 / Torn App
Violeta: Elimination / Inventory rearchitecture
Vivek: Admin panel / Bugs and issues
Vova: Quality assurance
Wouter: Crimes 2.0
YevhenI: Crimes 2.0 / Organized Crimes 2.0 / Annual Leave
YevhenZ: Mailbox 2.0 / Shared components
Julie: Staff management / Admin panel
ChrisW: Torn economy
Kevin: Marketing & PR / New player signups
Janine: Social media
This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.
Mentions: [API] Eliminations Endpoint Closed · Api Faction/inventory not inc in full access key · Army Negative Job Points · Autofill to maximum when exceeding limit not working in armory · Available funds to deposit in company are not updated automatically · Elimination page not loading · I See Dead People alive · Place bounty greyed out when money has changed · Received a Read book · Torn analysis - OpenAPI 6.31.1 · Tutorial button misaligned. · Watching Cleared for Takeoff OC causes error