We are a growing faction looking to bring in a few more **active** members to help us increase the pace that we've been able to move! We are a friendly faction, loyal to our friends and always trying to help each other grow in any way we can! Activities include one weekly scheduled chain and training as much as possible in between, and random chains are highly encouraged in the mean time and when the scheduled chain is not attainable for participation! Currently we are only doing chains of 250, but we are hoping that with a few extra members we will be able to bump up to 500(very soon) and 1000 when we can get a really great group of people together! But we need you with us for that to happen!! We have a couple of perks at present, including 7 travel items in excursions, and 7% training bonus across the board, with more to come soon! So come over to Uprising and be a part of a great group of people working together to make a fantastic faction!
It has come to my attention in recent faction chat that there is not a way to exchange Points directly to another player. I think this could be resolved easily by adding a "Points" category to the trade function, alongside "Cash", "Property", and "Items." I dont see any reason that this option would negatively affect the economic well-being of Point values on the market, and furthermore i think this change could add a new element to the game, making Points more viable and a sort of secondary form of currency. Adding Points to the Trade function will increase private trade, bringing demand down. Prices in the market will go up as a result. This move would actually increase capital gain across the board.
We are a growing faction looking to bring in a few more **active** members to help us increase the pace that we've been able to move! We are a friendly faction, loyal to our friends and always trying to help each other grow in any way we can! Activities include one weekly scheduled chain and training as much as possible in between, and random chains are highly encouraged in the mean time and when the scheduled chain is not attainable for participation! Currently we are only doing chains of 250, but we are hoping that with a few extra members we will be able to bump up to 500(very soon) and 1000 when we can get a really great group of people together! But we need you with us for that to happen!! We have a couple of perks at present, including 7 travel items in excursions, and 7% training bonus across the board, with more to come soon! So come over to Uprising and be a part of a great group of people working together to make a fantastic faction!
Why not just hit the items button if thats where you want to go after a loss? I'm typically hitting another button to go deposit my winnings rather than let somebody mug me while I wait for another player to come and donate to me. Its not like the "leave" button is the only option after a game of rr. Sure it might make sense to have it redirect to a different place than the home page, but its really not that big of a deal since you can just hit the button for the place you'd actually like to go, which may be a different intent from moment to moment. Typically the only time I use the leave button is when I win, and am comfortable holding my winnings on hand. Otherwise im using other buttons to go directly to the screens I want to access next. We can't expect the admins to predict all of our dying wishes.(pun intended. Not sorry)
If anything, I think making points optional to be traded would add to the games dynamic, making items in the points building more readily available. I do NOT think that mugging would change all that much being that once you have the items in the Points building, there are only a few remaining things which have limited usage anyhow, and not everyone is highly concerned with those things. There is no need to make Points muggable. Fact of the matter, if you don't want to trade for points, don't. If you want to set someone up for a trade mug, tell them you want cash.
If anything, I think making points optional to be traded would add to the games dynamic, making items in the points building more readily available. I do NOT think that mugging would change all that much being that once you have the items in the Points building, there are only a few remaining things which have limited usage anyhow, and not everyone is highly concerned with those things. There is no need to make Points muggable. Fact of the matter, if you don't want to trade for points, don't. If you want to set someone up for a trade mug, tell them you want cash.
It has come to my attention in recent faction chat that there is not a way to exchange Points directly to another player. I think this could be resolved easily by adding a "Points" category to the trade function, alongside "Cash", "Property", and "Items." I dont see any reason that this option would negatively affect the economic well-being of Point values on the market, and furthermore i think this change could add a new element to the game, making Points more viable and a sort of secondary form of currency. Adding Points to the Trade function will increase private trade, bringing demand down. Prices in the market will go up as a result. This move would actually increase capital gain across the board.
as for the time that i was kicked from the faction, youll have to obtain that info from cala. i deleted the notice of removal when i returned from a hiatus, not expecting a need to address it .
Ever had pineapple salad dressing? Kata loves the stuff. Melted crayon yogurt too. I tried to tell her to slow down, but then she put me in a weak ass leg-lock and I couldn't escape until the weasel went pop... and by weasel, i mean her chest. Like in those Alien movies. I've still got scars from that shit Kata!