Addiction Mitigation merit
What TornLife's research has established about Addiction Mitigation merit, and the questions players asked about it.
What TornLife has verified
- Developer Chedburn gave the exact formula used to combine faction and merit mitigation on a raw stat reduction: round( statReduction * ((1 - factionPct) - (0.02 * meritLevels)) ). Example given: with 5 merit levels and a 3% faction upgrade, a raw -12% stat reduction becomes -11.13%, rounded to -11%. (confirmed by Torn; Addiction Mitigation merits not consistent, )
- Players in a 2022 thread confused the faction 'Side Effects' branch with the personal Addiction Mitigation merit, one claiming the merit reduces the battlestat penalty for the duration of the Xanax cooldown; the responding officer was uncertain which mechanic was meant and admitted the answer might be wrong if they had misunderstood the question. (player reports; Toleration: addiction vs addiction mitigation, )
- The Addiction Mitigation merit upgrade (and a companion Employee Effectiveness merit upgrade) and a new 'Addiction Mitigation' modifier were added in Patch list #174 on 29/12/20, alongside a change to the faction tree special 'Side Effects' so it increases a user's Addiction Mitigation. (confirmed by Torn; Patch list #174 : 29/12/20 — changes to Addiction Mitigation (2020-12-29), )
- The developer Chedburn confirmed on 2020-12-29, the same day as the patch, that the Addiction Mitigation feature requested in a player suggestion thread (100+ upvotes) had been released. (confirmed by Torn; [100R+] Addiction Mitigation, )
- A developer test confirmed each merit level in Addiction Mitigation reduces the displayed addiction-based stat penalty by roughly 1 percentage point per 5 merit levels without any faction Side Effects branch: going from 6 to 10 merit levels moved a -12% speed penalty to -11% then -10%. (confirmed by Torn; Addiction Mitigation merits not consistent, )
- The faction Toleration tree has three addiction-related special branches: main-tree 'Addiction' reduces addiction accumulation up to 50% (2% per upgrade); secondary 'Overdosing' reduces overdose chance up to 30% (3% per upgrade, no effect on Cannabis); secondary 'Side effects' reduces passive negatives up to 30% (3% per upgrade). Full tree costs 254,884 respect. (documented; Faction › Upgrades Panel › Special Branches › Toleration, )
- A staff post confirmed as correct (not a bug) a player's report that after assigning 21 merits to Addiction Mitigation ('Reduces the negative effects of addiction by 2%'), their displayed minor drug-addiction icon value on the company employee page dropped from -22/-23 to -11, roughly halving the displayed addiction-based debuff. (confirmed by Torn; Addiction levels incorrect in company employee, )
- The Torn Wiki's own Company Patch History confirms Patch list #174 (29/12/20) added a new modifier 'Addiction Mitigation' which reduces all effects of addiction, and added two new merit upgrades, 'Addiction Mitigation' and 'Employee Effectiveness'. (documented; Company/Patch History (2/5), )
Questions about Addiction Mitigation merit
- Is the Addiction Mitigation merit worth buying, considering its cost and effect on drug addiction build-up?
Worth buying for anyone who regularly uses addictive drugs: the developer's own test and formula confirm each merit point directly cuts the displayed…
Drugs ·