Requerments
-Level 20+
-Active
Benefits
-Steadfast: IV (+4% Gym Gains)
-Hermetic: III (- 15% Drug Addiction Gain)
-Vigor: IV ( 5 Hospital time)
-Gallant: II (+ 2 Nerve)
-Enormity: II (+ Crime Experience)
-Adept: I (2.5% Education Length)
-Medical/Drug/Armoury use Permission (fully stocked armoury)