Lots of games have started using unity engine lately. Not just the browser engine--it has a standalone too. Do indie devs actually use it? The only programmers i know who use it seriously are wii and wii u devs.
anyone tried unity editor?
Started by PerryDetroit [1879736] on in Technology.
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Lots of games have started using unity engine lately. Not just the browser engine--it has a standalone too. Do indie devs actually use it? The only programmers i know who use it seriously are wii and wii u devs.
people who use unity make games only to develop their skills as a developer, it's had been a long time since a "serious" game was developed using unity, it's good for practice and possibly improving your port-folio but don't expect to be making anything amazing on the engine
edit: like i've said in the past and will keep on saying, use UE4 engine for making games if you want to use current market software, better on CV, better for port folio and allows for much more in terms of development.
A lot of Indie guys started using it because it is a pretty decent engine, and at the time it was super cheap compared to the other big engines, it's simple to use, and for a small team saves a lot of engine development, and all the learnings that goes with that. It can be relatively ported to mobile/tablets, consoles, and computes. So for indie companies and small teams it made sense. It is also really quick to prototype in.
However It does have it's downsides. There is some very restrictive memory management properties, as it likes to take care of some things for you. I dislike attaching scripts to objects, it seems odd, and it can be a pain to try and find where a script is being run (Heh, this is probably due to the way I was using unity to be fair.).
Since then UE4, and CryEngine have become even cheaper than unity, so hopefully Indies start moving in that direction, but they have been using Unity for a few years now, there is the trade off of going to a new engine with having to learn a huge new toolset, but as time goes on I'm hoping more and more move from Unity.
As far as who uses it, it's quite big on mobile games, as it's quick, and you can do android/iOS at the same time. I also have quite a few steam games which are being done in Unity too. With Unity 5 exporting to HTML5 if it works well, I'm sure there will be more and more browser games using it too.
tbh i've used Unity to make my own shooting game, it does have some restrictions if you use the free version but otherwise it's a great tool to use :)