So my 2 cents... mugging should be more dynamic and less static. It should show that ppl online actually or say ppl who recently had activity on their account such as had won the lottery or sold high price items be counted as online from time of event. It should be broken down as = stats are raised because of expecting an attepted attack. Same as in RL cashing a big check and the paranoia when walking out the door. The more cash you have vs the activity rating equals the less money can be mugged. So a large stat increase from time of money recieved is in order and the longer time inactive from a money making event the smaller the bonus becomes. But it should "the bonus" should decrease rather quickly as compared to last large money making event that rendered you active... plzz no flaming just constructive critism and or comments...discuss
mugging
Started by Koolkeiff [357064] on in Suggestions.
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So my 2 cents... mugging should be more dynamic and less static. It should show that ppl online actually or say ppl who recently had activity on their account such as had won the lottery or sold high price items be counted as online from time of event. It should be broken down as = stats are raised because of expecting an attepted attack. Same as in RL cashing a big check and the paranoia when walking out the door. The more cash you have vs the activity rating equals the less money can be mugged. So a large stat increase from time of money recieved is in order and the longer time inactive from a money making event the smaller the bonus becomes. But it should "the bonus" should decrease rather quickly as compared to last large money making event that rendered you active... plzz no flaming just constructive critism and or comments...discuss
This kinda goes hand in hand with my thread, but I stressed more on the "someone" aspect of mugging.....