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Respect Gains

Started by Timoteo32 [530518] on in Questions & Answers.

7 replies · 82 views · thread synced · 29 days ago · View on torn.com
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Timoteo32 [530518]

So I feel like this has been changed several times over the years but does anyone know (roughly) the current formula for what determines how much respect a given attack gets you?

Specifically I'm curious about how player levels work. I feel like at one point it was the difference between attacker and defender level, and then I feel like it was just defender level. Anyone have more of an idea?

All the wiki says is: "The respect gained from any particular hit against a faction depends on a number of factors including level, stats and length of the chain."
Timoteo32 [530518]

Right, but does my level come into play? Like I know I get more from a level 50 opponent than a level 25. But does someone in my faction get the same respect gain if it's like the 6th hit as I do if we're not the same level?
TTM [213036]

The higher in lvl the opponent is compared to you, the more respect you claim. The longer you are in a chain, the more respect you can claim.

A lvl 15 beating a lvl 50 as the 6th hit in a chain will gain more respect than a lvl 25 beating a lvl 50 as the 6th hit. Beating someone with a lower lvl than yourself will net you less respect.
Timoteo32 [530518]

Okay, cool. That's what I was thinking but then for some reason I felt like they had changed it although I wasn't sure to what.

Any idea if it's purely a function of difference? Like does a 50 beating a 60 get more than a 30 beating a 40?
TTM [213036]

That I honestly dont know. Respect gains in wars are a kinda smart system, so it could be a % wise sort of effect. (lvl 20 beating lvl 30 is a 50% upbeat where a lvl 50 beating a lvl 60 is only a 12.5% upbeat compared to own lvl).
Perhaps someone with that knowledge stumbles into this thread.