I'm not sure if this has been suggested before but it could be something to throw into the mix for Crimes 2.0.
Crime sprees, basically the more crimes you do in a row within a short time limit, the more lucrative and risky they become.
So for example say I burn down the old warehouse once with my 2.5% hospital chance - I get $10k. However, if I successfully pulled off 5 in a row the average pay out might equal something like 20k each with the 6th attempt paying out 30k but also carrying a 25% hospital chance.
The reason I wanted to suggest this is to give more weight to using your booster CD for nerve bar replenishment, potentially you could even see people stacking nerve to go off on a 100 crime spree in some wild attempt to steal 10,000 jackets or something.
If you fail a crime or go to hospital the spree is over.