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More weapon mod slots....

Started by MossY_DoG [917544] on in Suggestions.

3 replies · 32 views · thread synced · 9 days ago · View on torn.com
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MossY_DoG [917544]

Mods are good, I think we all agree.... but why can we only have 2 mods? in the real world, you would add better sights, silencer (if you wanted) extra clip, new butt.....

However, here you can only have 2 mods.... and they could be the same thing! - you can add 2 sights!! but you cant have 1 sight, butt and extra clip :(

Any chance of 2 more slots? maybe as a level, job or education bonus???



bogie [148747] Admin Staff

It's a balancing thing for the sake of overpowered weaponry. Would be nice to have the option as an education or job bonus though.
Smokey123 [248901] Helper

I agree, the mods system needs a little tweaking. It would be nice to have more slots AND maybe some mods for melee weapons if that's even possible....

(Sharpened balde, Grip, Handle, Etc...)
AshleyT [1432316]

Yeah the system is very simple, as well as blatantly unrealistic simply for the sake of balance.

Honestly I think the extra ammunition mods should be for the chest of the armour, or the pants, since those are the two places you'd typically place extra ammunition. The combat vest in particular assumedly comes with pouches, typically used by soldiers to place 5.56x45mm magazines, although in theory could be anything.

If they ever go back to this system, it should be based around where the mods actually go on the weapon, and the limit on the number of mods removed, so it actually makes sense. The current mods do not have the capacity to increase the weight of the weapon massively, so weight cannot really be an issue.