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Revamp level system

Started by Kadafan [1605270] on in Suggestions.

5 replies · 54 views · thread synced · 3 days ago · View on torn.com
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Kadafan [1605270]

Torn has changed enough over the years that the player level system doesn't have much use anymore. Instead, I would propose a system that compares your stats against another opponent similar to how Duke's missions work. One possibility is using different colors to indicate the opponent's battle power relative to your own. A red name might have battle stats well above your own while a player whose name is green has stats well below yours. Perhaps this can be further refined by creating a faction special that provides useful intelligence to the faction.

Sure there's an army special - but during a faction war the war base moves too fast to make that practical. It's cumbersome to assess an opponent by how much xanax he has taken or how many achievements he has while trying to keep a chain alive.
Harley [258120] Wiki Contributor

Nah, I don't think that'd be a good idea, we already have plenty of ways to "guess" the opponents amount of battlestats, and level is still a very important feature, in relation to ranks, life, respect per hit during faction wars and many more...
python [1009878]

this would ruin the game, it would remove the mystery of if attacking the person would hosp you or if oyu will win



get your faction targets spied before war and store them in forums instead of trying to noobproof the game
Kadafan [1605270]

I disagree that this is 'noobproofing' but this problem does affect mid-level players the most. If you can be wallopped for 2x your hitpoints in one hit by a level 3 player - what useful measure are levels providing anyway? The renknown system can do everything player levels does now and more. I think there is a solid need to be able to better gauge which players are in your ballpark.
Kadafan [1605270]

I disagree. Level holders earn much less respect than their battle stats would suggest. There are other options for hit points too.