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TC game balance

Started by BeretorN [2052138] on in Questions & Answers.

14 replies · 274 views · thread synced · 8 days ago · View on torn.com
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BeretorN [2052138]

Hi there,

Im quite new to TC and trying to get into the game mechanic. Previously Ive been playing for several years in a very similar type of game (I call them mafia simulator) which is not international, but has almost the same amount of players as Torn. Therefore, most part of TC is clear for me. But I still dont clearly understand the issue with battle stats. As I understood TC staff always trying to polish the game for being well balanced. Ive spent much time at tcbasics and still dont get 2 pints of the game:
  • Are there any working stats limitations (ML, Endurance, Intelligence)?
  • Battle stats is there any limit for them? In some article I read that everyone should get a BS cap of 50 million each one, but in fact it is not a cap as you can train them further. Also there are players with more than 100m of one or more stats. So u can always keep training and still gain BS.
If my vision on above is correct then game I think TC is imbalanced at this field as old players with millions points of BS can f***k everyone and if u are a new player ull never catch them up, or even get close to their stats. Right?

Thanks for attention.
Dagrims [2007550]

TC heavily favors the players who have been here for years and trained hard. That is similar to most MMOs. If it was a much more level playing field, there would not be much incentive to be super-active in the game. I will never catch up to those players who started thousands of days before me. That's okay, though. After 250 days of playing regularly, there are tens of thousands of weaker players who I can beat in attacks.

In this game, there will always be players who can squash you like an ant, and there will always be players to whom you can deliver the squashing. There are many facets of this game where success is not based on battle stats, however.
Toxic [1725903]

Ya there isn't any limitation on working stats. Older players have an advantage. What is annoying is that there are a shit ton of people who played a long time ago, most of them didn't play very long and they were inactive for years while working in education. Came back and now have a shit ton of working stats. It's hard to get a good job because there really is no fast way to get working stats up. They should of kicked people from jobs for being inactive but they didn't. I think the fastest way to get working stats up is to pay someone with a 10* company to give you all of the daily trains. You can get about 750-1000 working stats per day that way.

You can keep training battle stats endlessly. The amount of gains per train cap out after you hit 50 million. How much do you gain now when you train a stat? It will constantly keep increasing but cap out at 50 million. Right now when I take a xanax I get 1 mil in a stat. It will never go higher than that.

Also, there are players with billions upon billions of battle stats. Most of the ones that are way up there used stat enhancers which is a very costly way of training.
Bug [1455582] Committee Committee

The 'cap' on battle stats is only a cap on the gym gains, meaning that the amount you gain from the gym grows exponentially before levelling off. This is a sort of balance making it easier to get up to the stat cap and then harder to compete after that.



With your point though, I would disagree, younger players can overtake lesser skilled older players if they know what they are doing, yet it rewards those players that have stuck with the game since its beginning. If your stats truly capped out then what would you progress to next? It keeps you striving to increase your stats and improve.

The only games in which a veteran player are on even footing with someone who just picked up the controls are unskilled games that usually rely on chance or are aimed at small children. In the real world, life is unfair and this game reflects that, if you don't like that then I'm sorry but this game isn't for you.
Louis_de_Pointe [1963196]

The balance is the limited amount of energy a player can use ie the amount of times they can attack so muscle wise high stat players are better at using energy agaiunst other high stats players.

The bounty system was recently changed so now players who like to bounty many people at once have a much more limited ability to damage new players.

the huge amounts of cash the wealthy players have benefits sellers of points and items.

Personally I find the economy balanced much better than the real world.
Rino_007 [344056]

It's very possible for a new player to catch up to veteran players. The reason being is that stat enhancers are costly so you can't sustain to use them constantly. If you could do that it'd allow you to double a stat once every 17 days or so. But you'd have to have an insane amount of play money to do that on a regular basis.
BeretorN [2052138]

Thanks a lot everyone, that's really very valuable information for me! To make it clear, i'm not talking it is unfair, that people who put much time into the game should get any benefits, I just want to understand how this benefits influence on game. Here is what i need to know:
If there are 2 players of the same 100 lvl, one is old with total bs 350-450m, another one is new with total bs 250-300m; does a new player has a chance to beat an old one if they are in the same conditions (weapons, armor, educated knowledges are the same)??? Or this absolutely impossible? Sorry but i don't understand battle stats mechanics, and couldn't find an good guide for this.
Cable [507439]

There are temporary boosters available which can increase your battle stats; just stats alone, unlikely.

But if P1 is taking xanax; then they receive a 35% stat penalty. Then if P2 takes vicodin which boosts stats by 25%; and uses a smoke/flash grenade, or pepper spray, thereby reducing the opponent's speed, it is possible. There is also the option of not using grenades etc, and use boosters such as melatonin.

The stat spread can also increase the chances of victory; if P1 focussed their total stats on maybe two stats; and P2 has trained equally in each, then it might be possible for P2 to win. For example, if P1 was focussed in strength and speed mostly; and was hit by a flash grenade (lowering speed by 75%), they would have a much closer fight.

Generally speaking, without any difference in equipment etc, P1 would win. However, if P2 uses the right combination of weapons (some which are more accurate than others), as well as different boosters, its possible.

So it all depends on how your combat setup is; and whether you get lucky critical hits (which can have a major impact on the outcome).

Summary: Harder for P2 to win, but definitely not impossible.


Bug [1455582] Committee Committee

In addition to this, P2 could grab a friend to take down P1. Multiple players can join a fight against a single target to improve the odds, you can also stack temporary weapon effects such as pepper spray this way to advantage the attacker further.

While battle stats are a big part of combat, there are plenty of other factors to consider in a fight. It is quite possible to beat a player with higher stats, although the larger the gap the more difficult it will get.
Baldr [1847600] Reporter

If you are level 100 with stats in the ranges you list, then you are going to be attacked over and over as a leveling target. I'm level 68, relatively new in Torn terms (3 years, compared to many people at 8 and 10 and more) and my stats are much, much higher than that.

Level 100's are normally going to have stats in the billions. I'm nearly at 2B, and still a long way from level 100.

Please keep in mind that people with billions worth of stats aren't going to do a lot of attacking on low level players. If I mug you, what would I get, a few thousand dollars? That's certainly not worth my energy. If we were both in factions who were at war, I wouldn't be targeting you, I'd let someone else in my faction (a weaker member) do that, and I'd be attacking people much closer to my own level/strength.




M4V3R1CK [1689397]

I seen someone post recently Torn is a Marathon not a Sprint.

As in real life you have different levels people at when running marathons this is no different a high level on here is hardly likely to go and pick on someone just starting out its a waste of there time and with limited gain.
Sithl0rd [475459]

I had a mission today, to attack someone with high dexterity and beat them.

Currently my speed stands at a little over a million, my opponents dex (which I spied after the battle) is far superior to mine.

This is the spy log:
  • Strength: 400,811
  • Speed: N/A
  • Dexterity: 32,678,245
  • Defense: N/A
  • Total: N/A
This is the attack itself:

https://www.torn.com/loader.php?sid=attackLog&ID=30804a74355a8f738c6449af02747fbc

Without using Melatonin I was unable to get a hit in (the log doesn't show misses) however, as forewarned is forearmed I had packed a Melatonin in my temporary slot, courtesy of unlocking the Torn pharmacy and the ability to equip life and stat boosters through education.

With Melatonin I was able to get two hits in, which was enough to end the fight. The person I was fighting had whored, that is concentrated solely on one stat, and therefore although his overall battle stat total was more than twice my own, he was easily beaten once a booster was thrown into the mix.

There are boosters for each of the battle stats, with a good internet connection and a little luck you could pop a smoke grenade, then run away four times, each time equipping a different stat booster and still have time to finish the fight, as well as having the option of a group attack if that proves insufficient. If the attack is important to you then you can attack multiple times and wear their life down. There is a lot of strategy to consider as well as the raw numbers.

Using my above example against your hypothetical two opponents, you can see that if you were in the stat range 250-300m against an opponent with 350-540m you would have a good chance at beating them depending on stat distribution, equipment, temporaries, weapons and even ammunition. Then there are the passive bonuses from perks, both personal and faction and passive gains or nerfs from drugs.

All in all combat is a complicated orchestra of vying numbers. It's not as simple as player A having more TBS than player B. Stat distribution is another key facet, and probably the most important. It's not simply about the amount of TBS, it's about the ratio in which they allocated. Your best bet is to have a look on the forum using the search term stat ratios. There are also many opportunities for newer players that older players didn't have, as well as the fact that new players now are on average much richer and can make money far more easily than ever before. When I started money was scarce and I couldn't afford xanax to train. Now the majority of new players are able to sustain both xanax use and rehab fees without undue effort.