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Territory warfare changes

Started by Chedburn [1] Admin on in Announcements.

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Chedburn [1] Admin Developer

We've just released some drastic changes to how territory warfare works.

- No more energy cost simply for joining a wall.
- The two individual faction walls have been merged into a single one, fought over by both factions.
- All slots on the single wall are open to either faction involved.
- Successful attacks on opponents that are on the wall results in you replacing them.
- Removing opponents from the wall while you're on it will reserve that slot for your faction for 60s.
- Outsider attacks result in a short slot cooldown of 60s, during which it can be reclaimed by faction.
- Territory wall view is now available to outside spectators again.
- The amount of available wall slots varies depending on territory size, between 5 and 30.
- Score requirement for winning depends on amount of slots (50,000 per slot).
- At the beginning of a war, strongest available defenders will be auto-joined.
- Users on the wall now have their points gained during that session displayed.
- Users on the wall now have their icons displayed (on desktop).
- Slots now have a set ordering which doesn't change.

We'll be watching this closely over the next few weeks and quickly making changes / fixes as needed. If you come across any issues, please head over to the Bugs & Issues forum and make a post with as much detail as possible.

Thanks.