With all the different property to choose from it seems wasteful to only have the PI as the best in every way. Since it is only $500 mill it seems like a clear choice and leaves all the other properties more or less forgotten and useless. Even if you don't have $500 mill it is still easy to get into one just by renting and furthermore, if the 4225 PI's are still to up there you can get one with the essential airstrip for cheep and be flying for free in no time. This suggestion is not to undermine the value of the PI or replace it with any other property, it is simply a way to give the other ones some value for you to choose from.
Please leave a comment if you like the idea to keep it at the top of the post :D ty
I believe each property needs a unique bonus INCLUDING the PI, not just more happy. I have thought about the bonuses for only a few hrs and this is what i have come up with. If anyone has any suggestions that seem to make more sense please leave a comment.
Trailer- Small mobile home, easily relocated, capable of off-grid lifestyle. Harder for authorities to track, +5% success rate for all crimes.
Apartment- Having to climb stairs all day just to get home keeps you more healthy, +1% dexterity and speed gains in the gym.
Semi-Detached House- Having to deal with noisy neighbors can passively train you to stay calm, +1 (5 max) max nerve for each improvement.
Detached House- Much like a normal house you have a yard and other things to take care of, builds work ethic, +10% work stat gains.
Beach House- Still a house just better, but you also have a 36.5904(10^19) gallon pool called the ocean to swim in, +1% defense and strength gains in the gym.
Chalet- Has a pool but also has a view, swimming with the feeling of serenity helping you to focus your mind in a relaxing environment. -5 energy required for revives (does not stack with faction, -25 max energy reduction) for each improvement.
Villa- Getting services by now and with your own natural food supply you can eat more healthy. -25% cool down on booster items
Penthouse- Your in the sky, you got guards, and a gym, +1% gym gains and +5% passive defense bonus
Mansion- Your yard is now large enough to practice firearms training for small - med size full auto primary's and all secondary weapons, +10% damage inflicted with these types of firearms.
Ranch- Even bigger yard, with neighbors out of site and out of harms way we get to play with big toys. Heavy machine guns, anti-tank, explosives, and temporary weapon training give you a respective bonus in these categories. +5% accuracy and 5% damage for these weapon types.
Palace- A palace is a place of elegance and we don't need the smell of sulfur floating through the house, so lets make use of the space inside and conduct hand to hand and melee style weapon training. +10% damage and + 3% accuracy for these weapon types.
Castle- Tall thick walls offer superior defense compared to any other home offering a unique way to improve your own defense tactics, +2% defense gym gains, +10% passive defense bonus and +2% damage
Private Island- I think this one just needs buffed a bit, but with the high level of happy you can have vs any other property i think it balances out, maybe +3% gym gains all around (instead of 2%) keep the +10 travel cap the same, and +2-3% damage.
I'm not at all great at coming up with variety so most of my buffs are to do with gym gains, nerve mods, stat enhancements, and job stat enhancements if that can even be done with current programming. So i ask for suggestions so i can make some of these truly unique, if you have a suggestion please include a small description like i did with all mine as to why you came to that conclusion.
Edit: Every 5-15 min (or at 00:00 TCT time) the bonus would kick in for the current property your in, as to avoid bonus abuse. Thank you Arrow [2024586] for bringing that tiny but very important detail to my attention.
Edit: Special properties like the sea fort would have an option of 3-6 perks they can choose from on a list on acquisition and could switch them out like faction perks with an "unset perks" timer. I'm thinking the timer would last anywhere from 1-2 weeks. Ty to Jefayette [2044515] for that idea i think it really fits well with a progression system.
Edit: Tomas [676400] suggested we add a property worth 5-10B. I personally think it's a good idea but it would add another layer of complexity to this idea I was not going for. If anyone else thinks another property is needed then post one you think would fit the bill. something between a PI and a special property. I will be looking into this myself as well.
I had an idea that may be a bit different then buying a property. Maybe the peak of the latter can be renting a celebrity home instead of being bought, this could be a perpetual way to remove money from the game. Rent could be like 50-100M a day. You would also have to rent it from the estate agent. They would have some crazy perks or combination of perks like +10%-20% gym gains, +20 travel item carry, or business class flying and no need to purchase the airstrip or hire a pilot cause you are renting it and they can never be changed. You can't hire more staff you can't improve anything and I think 7500-maybe 10k happy. in just 5-10 days you would have spent more on rent than a pair of boxing gloves. This is probably really unbalanced so don't take my figures as something I calculated, I just tossed numbers in there to get the point across.
Mentions: arrow [2024586] · Jefayette [2044515] · Tomas [676400]