Ref: Weapons Mod Guide Forums:
https://www.torn.com/forums.php#!p=threads&f=61&t=15979865&b=0&a=0Enjoy! MarlonBrando JFK Art of War (JWAR)
https://docs.google.com/spreadsheets/d/1ZoW5yZQiSf0op71IZ6yYzDOgPJHzdo62bDd4NBiJJiY/edit#gid=817260116 [image: i.gyazo.com][image: i.gyazo.com][image: i.gyazo.com]HRT - Heavy artillery
MCG - Machine gun
PST - Pistol
RFL - Rifle
SHT - Shotgun
SMG - Sub machine gun
You need to buy stage 1 of a mod type before you unlock stage 2 of that same type, stage 2 to unlock stage 3 and stage 3 to unlock stage 4.
You can only equip 2 mods at the same time, 1 of each type.
Dual weapons:Mods only give half the bonus when equipped to a dual weapon..
Instead you can equip 2 of the same mod type (e.g. 1 suppresor for each gun) to get the full effect, but with 2 of the same type you can't equip a 2nd mod type.
Note:
Suppessor and muzzle break can not be used together on the same weapon.
Note:
The upgrade values are not linear, so where it says you gain 14% accuracy don't mean that it will add 14% to the accuracy value you see on your weapon. The number is just a indicator to compare weapons.
e.g. (all examples are with Reflex Sight +14%)
82.09 acc Gold AK become
86.38 acc (
4.29 increase)
78.69 acc Armalite become
83.48 acc (
4.79 increase)
73.22 acc BT MP9 become
79.19 acc (
5.97 increase)
71.92 acc Enfield SA-80 become
78.33 acc (
6.41 increase)
70.46 acc Beretta M9 become
77.07 acc (
6.61 increase)
68.95 acc Qsz-92 become
76.13 acc (
7.18 increase)
61.17 acc P90 become
71.38 acc (
10.21 increase)
57.07 acc Beretta 92FS become
68.90 acc (
11.83 increase)
55.60 acc Swiss Army SG 550 become
68.26 acc (
12.66 increase)
53.45 acc MP5 Navy become
67.40 acc (
13.95 increase)
53.01 acc Swiss Army SG 550 become
67.23 acc (
14.22 increase)
50.64 acc MP5 Navy become
66.37 acc (
15.73 increase)
48.71 acc Vektor CR-21 become
62.71 acc (
14.00 increase)
48.27 acc Fiveseven become
61.63 acc (
13.36 increase)
47.71 acc M16 A2 Rifle become
60.16 acc (
12.48 increase)
46.15 acc Sks Carbine become
53.49 acc (
7.34 increase)
45.62 acc Heckler & Koch SL8 become
50.98 acc (
5.36 increase)
44.57 acc Steyr AUG become
49.13 acc (
4.56 increase)
42.15 acc Lorcin 380 become
46.33 acc (
4.18 increase)
37.46 acc Magnum become
40.88 acc (
3.42 increase)
34.28 acc Desert Eagle
37.32 acc (
3.04 increase)
29.59 acc M249 PARA LMG become
31.87 acc (
2.28 increase)
19.73 acc Blunderbus become
20.49 acc (
0.76 increase)
17.78 acc Flare Gun become
18.54 acc (
0.76 increase)
(Each point on the weapon indicator above and below 50 is worth more the further away from 50 you get, wich is why it looks like the mod give less on the highest and lowest accuracy weapons)
In battle it will add 14% to your chance to hit.
[image: i63.tinypic.com]