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Jail, Busting & Bailing

Started by Nobody [237547] on in Tutorials & Guides.

19 replies · 8.75k views · thread synced · 5 days ago · View on torn.com
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Company 2 ×1

Nobody [237547]
Note: this is an "in theory" collection of information. Specific numbers and whatnot may not be of too much help unless you have all personal perks (education, possibly stats). This should however provide a good idea of what to expect and the concept of how to predict your outcomes.
Note 2: This is still work in progress, irrefutable feedback is much appreciated, "I believe there exists something like this hypothesis" not so much.
Note 3: Busting score was added to DoctorN.

~ Busting ~
Busting people out of jail is a big part of Torn, with merits drawing in any player to commit to it at some point. It is also one of the aspects that has changed a lot since I started playing, but let's not get nostalgic.
Busting has a couple rather simple mechanics, so I'm quite surprised there is no script to calculate success prediction. These are the four known mechanics that come into play:
1. Level.
2. Minutes in jail (possibly seconds).
3. Bust cooldown (busts within a specific time).
4. WTF (= variable factor adjusted at any time by staff without notice).

~ Busting Perks ~
[image: i.imgur.com] Faction: Criminality - Jail time: Decreases jail times up to 30%. (2% per upgrade).
[image: i.imgur.com] Faction: Bust skill - Increase bust skill up to 50%. (5% per upgrade).
[image: i.imgur.com] Faction: Bust nerve - Decrease nerve bust cost up to 3. (1 per upgrade).
[image: i.imgur.com] Law Firm: 5* - Easier to bust more people at once.
[image: i.imgur.com] Law Firm: 10* - View success chance of potential busts.
[image: i.imgur.com] Education: Gain a 5% bonus to your skill in busting.
[image: i.imgur.com] Education: Gain a 10% bonus to your skill in busting.
[image: i.imgur.com] Education: Reduce the chance of being caught when trying to escape from jail.
[image: i.imgur.com] Education: Use less nerve when trying to escape from jail. (unknown factor).
[image: i.imgur.com] Education: Gain two bonuses - Busting is 50% easier and buying is 50% cheaper.

~ Books ~
Shawshank Sure Ain't For Me! - Large jail bust & escape boost for the next 31 days. (Allows you to bust 2-4x as many people per day)
A Job For Your Hands - Increases dexterity by 5% up to 10m upon completion. (If dexterity effects bust)
Fight Like An ******* - Provides a passive 25% bonus to all stats for 31 days. (If dexterity effects bust)
Weaseling Out Of Trouble - Provides a passive 100% bonus to Dexterity for 31 days. (If dexterity effects bust)
No More Soap On A Rope - Decreases all jail times by 50% for 31 days. (Mainly helps others bust you)
Memories And Mammaries - Takes the same effect from the last used book for 31 days. (Highly recommend using this with gym books)

~ Unconfirmed factors ~
Dexterity: Confirmed to not be a factor by staff.
Level balance: your level in comparison to the target bust, likely an outdated factor.
Number of busts: The more you bust the easier it gets, likely a cap of 1000 busts if still active, although you could get minor benefits further down the line.

~ Busting Cooldown ~
The busting cooldown most likely have a linear timeline, with an expected soft-cap at around 6,000 score and hard cap at around 10,000 score. Let me explain it this way:
Lvl 30 * 134 min = 4,020
Lvl 20 * 145 min = 2,900
Lvl 23 * 183 min = 4,209

If you wanted to bust those in succession, you would reach an 11,129 busting score that would need to cool down for a period of time before you could bust another person. Busting a 4th person within the same busting spree would likely fail, or land you in jail.
*Unknown factor* Busting a 2,500 score target and then an 8,000 score target would likely fail, while the opposite is true if you reverse the order. You want to go from harder targets to easier targets instead of the other way around. Why this is true is unknown.

~ Merits ~
(M) Bust 250 people from the Torn City jail
(M) Bust 500 people from the Torn City jail
(M) Bust 1,000 people from the Torn City jail
[image: i.imgur.com] Bust 1,000 players out of jail
(M) Bust 2,000 people from the Torn City jail
[image: i.imgur.com] Bust 2,500 players out of jail
(M) Bust 4,000 people from the Torn City jail
(M) Bust 6,000 people from the Torn City jail
(M) Bust 8,000 people from the Torn City jail
[image: i.imgur.com] Bust 10,000 players out of jail

~ Bailing ~
Bailing is a lot easier than busting, mechanically. It’s simply level*minutes. It’s simple as that, although you can bring down the price quite a bit by using the mechanics given to you by the game.

~ Bail Perks ~
Law Firm: 1* - 50% decreased bail costs.
[image: i.imgur.com] Education: Gain the ability to buy yourself and others out of jail while you are in jail yourself.
[image: i.imgur.com] Education: Gain a 5% discount when buying people out of jail.
[image: i.imgur.com] Education: Gain a 10% discount when buying people out of jail.
[image: i.imgur.com] Education: Gain two bonuses - Busting is 50% easier and buying is 50% cheaper.

As someone who has all perks in buy out price reduction, my calculation would be this:
TimeLevelTime*LevelPrice $Price per level
226224,972213,49442.94
3536021,180908,01042.89
3535619,768847,47642.87
3535820,474877,74642.87
3535419,062817,20942.87
3835219,916853,63242.86
4043614,544623,29542.85
With that data I can reason that the actual buy out price is $43 per minute, deducting the seconds passed making it .85-.94 making this list an equal bust out difficulty:
TimeLevelTime*LevelPrice $Price per level
10010100043,00043
2050100043,00043
10100100043,00043
This basically dictates that a level 100 with less than 10 minutes in jail is easier to bust than a level 10 with over 100 minutes in jail. Another thing to notice from the first table is that the longer someone is in jail, the lower the price per level - so there could be some sort of discount the longer someone is in jail instead of my theory.

Bust cooldown is based on the buy out price (bust difficuly) as well as how many busts you have made within recent time, 8hrs seems to be the complete cooldown time to remove all busting cooldown (assuming you reached a 10,000 bust score).
From my experience you can bust out 3 people from jail in succession (within minutes) 3 times a day. This is assuming you keep their bust out difficulty of below a factor of 3,600 (time*level) or $154,800 assuming you have all perks related to busting.

~ Awards ~
[image: i.imgur.com] Bail 500 players out of jail.

Mentions: Company [2] · DoctorN, now with Stakeouts.

bLiNd [2010548]

Pretty good. I was looking for some ideas as to what parameters there were for busting. Just to note:

 Running Away From Trouble - Guaranteed escape attempt success for 31 days. (Recommend using this with drug crimes)



Correct me if I'm wrong, but this book is aimed at escape attempts from attacks, not jailings.
Nobody [237547]
Busted 5 people within 5 mins after being very inactive with my busting, could look like it counts daily busting or something - or perhaps it has a variable in there where the first hours removes a large portion and the remaining "bust score" takes longer to time out...
Nobody [237547]
Barely at all, if any. You gain more CXP per success than you lose from failing, but both are near none-existant. I'd worry more about the 5 wasted nerve.
Nobody [237547]
added link to DrN in the main post a few days ago, thread lost importance after my calculation was added to the script.
Nobody [237547]
That is true, would actually be pretty nice to have a timer on DrN showing your current score. Not sure if staff would be so kind as to let us know how it works?
bogie [148747] Admin Staff
No. Reporting your post over and over is abuse of the report function, it doesn't entitle you to insider info. You're writing a guide? Figure it out...
Nobody [237547]
This is the first time I've reported, requesting a reply either to the thread, in PM or via chat and not received a reply. I have received insider info in the past, for example on temp reduction percentage (smoke/flash etc). Until item effect was included on all items, the only place to find the info was in the thread (though I might have told the wiki team).

Asking a question is not the same as feeling entitled. I even asked you a question when you were a trainee, you replied "absolutely not", I asked a different staff who talked with Ched who gave them the green light to, in your words, give me insider info.
Nobody [237547]
The information was shared with me in the context of me posting said information in my thread, and greenlighted by Chedburn...