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Faction raiding

Started by RingzRam [1920384] on in Questions & Answers.

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Kayla [2031661]

Faction Raiding


Faction raiding allows any faction to start an indefinite raid against another faction After 24 hours, the faction with the highest raid score can cease the war.

- During a raid, attacks will cause 100% respect value loss against factions involved (instead of 25%), this goes for the faction that initiated the raid as well as the faction that the raid was declared on.

- A faction cannot have an existing chain before starting a raid, it will be forced into a cooldown state. Chains can be used to their fullest extent after the raid has started.

-To do the most damage to a faction during a raid it is best to chain during the raid and claim bonus hits against the other faction(s) involved.

-Respect lost from raiding is taken from the faction respect total.

-If the factions respect total reaches 0 the faction is destroyed (please see "faction Destruction")

- No respect is gained for the initiator of the raid as well as the faction that was declared on.

- There is no way to end a raid without the faction in the lead ceasing it or the other faction's destruction.

- The faction with the lowest raid score can surrender. This will not end the raid unless the other faction accepts and ceases it.

- After ceasing a raid, the two factions cannot raid each other again for 90 days.

- Full stats and graphs are available after completing a raid within the raid report, like in territory warring.

Source: https://www.torn.com/wiki/Factions#Faction_Raiding