I have an interesting idea to add to our attacks. How about adding special moves or bonuses we can acquire using merits or with special items equipped? This could add different variables and variety to Tactics that could influence battles. Another idea is to only allow people to be mugged if the attacker is within a certain health range. Adding health items to battles would also create a new depth in attacks. I hope some of these ideas can spark some influence in some way.
Attack Tactics
Started by Trainwreq420 [2271701] on in Suggestions.
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