An evade button, such as there is a default fist attack button where you prioritize not getting hit and so when you choose that option instead of attacking, you forfeit that rounds chance of attacking and but you get a (x) amount of increased chance to dodge the opponents attack.
Evade button?
Started by Aikia [2055629] on in Suggestions.
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Is the point of this to try and achieve a stalemate instead of a loss? As you have explained it, successful use of the evade button would use one round of the fight with neither party being hit. Is there a reason to want more stalemates?
Dexterity
Ability to evade an attack
10 energy per train
This already is a mechanic, except that it is abit more passive than using up a whole turn.
Ability to evade an attack
10 energy per train
This already is a mechanic, except that it is abit more passive than using up a whole turn.
there are missions where you need a certain amount of rounds to have been played to be able to defeat someone
Use fist or rusty sword to not hit the opponent, once the required turns ended, kill him?