Hi everyone, the deployment delay has allowed us to make significant progress on a security update we plan to finish off for next week. Thank you for your patience.
Patch list
A list of all updates released between the dates of 24/09/2019 and 15/10/2019.
- Added trade pings by commenting in the trade to send the other user an event (with spam limits)
- Added 'Crimes' link after using Cannabis
- Added message length limit while sending items
- Improved 'Faction co-leader change' faction news and events
- Changed Slots animation to increase in speed after several consecutive spins in a row
- Changed Slots chance of jackpot to increase with higher bets, I.e. x2 for $100, up to x64 for $10,000,000
- Changed formatting of all company director triggered events (replaced hyphen with comma)
- Changed random hospital time from the dirty bomb building process to avoid potential mission targets
- Changed 'Watchlist' flight delay company special to increase the user's personal & faction stats for travel time
- Removed the donate button for unique items on 'All' tab (Showing 'Sell' instead)
- Fixed some issues with company position names that were too long
- Fixed 'graphical newspaper ad accept' event to mention a refund has been provided with YAZ benefit
- Fixed 'next cost' confirmation text when resetting merits with multiple free resets available
- Fixed subscribers occasionally not receiving their subscriber icon automatically
- Fixed dirty bomb detonation overriding previously hit users with lower hospital time & radiation poisoning
- Fixed issue with wasting energy drinks and candy usage after reaching maximum energy / happiness
- Fixed action of Awards sidebar empty space while clicking/hovering it
- Fixed graphical issue with the tabs on the Rules and Church pages
- Fixed item names: "Crow bar" > "Crowbar", "Bull Whip" > "Bullwhip", "Cutlass Sword" > "Cutlass"
- Fixed issue with additional dollar symbol while managing item market items
- Fixed issue with item quantity while selling items in shops
- Fixed issue when trying to buy items from the bazaar with leading 0 in the amount field
- Fixed error message when trying to sell an equipped item
- Fixed grammar / typos
- [HONOR] Added 'Shredded' for achieving 100,000,000,000 total stats
- [API] Changed 'participants' list in OC API request to use arrays instead of objects
- [API] Changed 'company' > 'employees' selection to hide wage from employees viewing other employees
- [API] Fixed issue with some territories being missed on 'torn' > 'territory' selection
- [POKER] Fixed "Call" button validation after making several "Raise" bets
- [POKER] Fixed case when showing just 4 cards in chat log I.e. [5s, 4s, 3c, 2c]
This list does not include work done on new features that are unreleased. Full pushes are scheduled every Tuesday but are occasionally delayed or skipped.
Developer focus
The workforce's current project focuses this week.
Joe: Bugs & Issues
Pavel: Weapon bonuses / Minor core updates / CSP
Alexander: Bugs & Issues / CT2019 / CSP
Dima: Deploy updates (docker, sessions, scripts) / CSP
Sergey: Bugs & Issues / CSP
Viktor: Bugs & Issues / Refactoring of items pages / CT2019 / CSP
Ivan: Bugs & Issues / CT2019
Catherine: CT2019
Artem: Poker 2.0 updates & fixes
Ruslan: Poker 2.0 updates & fixes
Sviat: Crimes 2.0 / Ammo page front-end rebuild
Vadim: Native Android app / Multiple tabs functionality
Vlad: Refactoring of items pages
Oleg: Preparing new Bookie provider beta test
Oksana: Vacation
Roman: CT2019
Serhii: CT2019
Jane: CT2019 Minigames
Lena: CT2019 Objects / Characters
Nikitad: Feature testing & QA
Alexey: Torn wiki reskinning
Eugene: Modelling new clothing sets
Kevin: General marketing / App marketing
Ash: Social media / Newspaper / Event planning
Alice: Crime writing
This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include server admins, team managers or part-time personnel. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.
Patch list
A list of all updates released between the dates of 24/09/2019 and 15/10/2019.
- Added trade pings by commenting in the trade to send the other user an event (with spam limits)
- Added 'Crimes' link after using Cannabis
- Added message length limit while sending items
- Improved 'Faction co-leader change' faction news and events
- Changed Slots animation to increase in speed after several consecutive spins in a row
- Changed Slots chance of jackpot to increase with higher bets, I.e. x2 for $100, up to x64 for $10,000,000
- Changed formatting of all company director triggered events (replaced hyphen with comma)
- Changed random hospital time from the dirty bomb building process to avoid potential mission targets
- Changed 'Watchlist' flight delay company special to increase the user's personal & faction stats for travel time
- Removed the donate button for unique items on 'All' tab (Showing 'Sell' instead)
- Fixed some issues with company position names that were too long
- Fixed 'graphical newspaper ad accept' event to mention a refund has been provided with YAZ benefit
- Fixed 'next cost' confirmation text when resetting merits with multiple free resets available
- Fixed subscribers occasionally not receiving their subscriber icon automatically
- Fixed dirty bomb detonation overriding previously hit users with lower hospital time & radiation poisoning
- Fixed issue with wasting energy drinks and candy usage after reaching maximum energy / happiness
- Fixed action of Awards sidebar empty space while clicking/hovering it
- Fixed graphical issue with the tabs on the Rules and Church pages
- Fixed item names: "Crow bar" > "Crowbar", "Bull Whip" > "Bullwhip", "Cutlass Sword" > "Cutlass"
- Fixed issue with additional dollar symbol while managing item market items
- Fixed issue with item quantity while selling items in shops
- Fixed issue when trying to buy items from the bazaar with leading 0 in the amount field
- Fixed error message when trying to sell an equipped item
- Fixed grammar / typos
- [HONOR] Added 'Shredded' for achieving 100,000,000,000 total stats
- [API] Changed 'participants' list in OC API request to use arrays instead of objects
- [API] Changed 'company' > 'employees' selection to hide wage from employees viewing other employees
- [API] Fixed issue with some territories being missed on 'torn' > 'territory' selection
- [POKER] Fixed "Call" button validation after making several "Raise" bets
- [POKER] Fixed case when showing just 4 cards in chat log I.e. [5s, 4s, 3c, 2c]
This list does not include work done on new features that are unreleased. Full pushes are scheduled every Tuesday but are occasionally delayed or skipped.
Developer focus
The workforce's current project focuses this week.
Joe: Bugs & Issues
Pavel: Weapon bonuses / Minor core updates / CSP
Alexander: Bugs & Issues / CT2019 / CSP
Dima: Deploy updates (docker, sessions, scripts) / CSP
Sergey: Bugs & Issues / CSP
Viktor: Bugs & Issues / Refactoring of items pages / CT2019 / CSP
Ivan: Bugs & Issues / CT2019
Catherine: CT2019
Artem: Poker 2.0 updates & fixes
Ruslan: Poker 2.0 updates & fixes
Sviat: Crimes 2.0 / Ammo page front-end rebuild
Vadim: Native Android app / Multiple tabs functionality
Vlad: Refactoring of items pages
Oleg: Preparing new Bookie provider beta test
Oksana: Vacation
Roman: CT2019
Serhii: CT2019
Jane: CT2019 Minigames
Lena: CT2019 Objects / Characters
Nikitad: Feature testing & QA
Alexey: Torn wiki reskinning
Eugene: Modelling new clothing sets
Kevin: General marketing / App marketing
Ash: Social media / Newspaper / Event planning
Alice: Crime writing
This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include server admins, team managers or part-time personnel. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.