Hello, this is my first suggestion, so i hope there is no other about this (i was looking and didn´t find nothing)..
As is written on Help...
Be a Reviver is actually a hard job to do. So, just like when we attack we spend energy on it, revive people cost the same energy.
I'm not saying either that we have to gain the 100% of the experience of an attack (leaving), but at least a quantity between 50% - 75% should be good. That will also encourage people to revive others.
I think will be a good option to not lose energy just for the satisfaction to revive other or for money.
Hope this is taken into consideration or at least give it a spin :)
Greetings !
As is written on Help...
Levels are gained by gaining Experience within the game. There is no visible experience bar in the game. It's thought that almost everything done within the game counts towards this,
Be a Reviver is actually a hard job to do. So, just like when we attack we spend energy on it, revive people cost the same energy.
I'm not saying either that we have to gain the 100% of the experience of an attack (leaving), but at least a quantity between 50% - 75% should be good. That will also encourage people to revive others.
I think will be a good option to not lose energy just for the satisfaction to revive other or for money.
Hope this is taken into consideration or at least give it a spin :)
Greetings !