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Hits reduce stats

Started by MutatedWind [2358681] on in Suggestions.

3 replies · 45 views · thread synced · 7 days ago · View on torn.com
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MutatedWind [2358681]
Full disclosure, didn't bother sifting through pages upon pages of suggestions in search for a similar one or one exactly like this.

Now, I'd think it'd be fun if your hits had more of an impact. Say you hit someone in the head, critical hit! Right? Yeah that's all fun and games but what if you hit someone in the head, you get a critical AND the person loses say 1% of their dexterity for the fight, as if he got dizzy from the blow? Hit to the arms? Strength loss. Legs? Speed. Groin? Defense. Different body part hits would reduce certain stats, which would stack with each hit. Ofcourse most fights end before the last 25th hit, but maybe the small reduction of stats would make a difference between a victory or a loss.
biosterous [2377874] Wiki Contributor
interesting - i think the massive bonus damage from crits is enough on its own though. adding a debuff on top of that seems like a bit too much.

it might be too much to have every hit proc a debuff, too - maybe it could be behind a new education course, which gives your hits a %chance to inflict a debuff
Fishbum [2009144]
I don't think this would ever be implemented because it's complex, but I love the idea. This would make fights much more interesting.