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Weapon quality

Started by ArmyLens [1826365] on in Questions & Answers.

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ArmyLens [1826365]
A few questions on weapon qualities:
1. Is the quality of the weapon given randomly when you buy it?
2. If so let’s say I go abroad and buy 20 of the same weapon, what are the chances of getting a high quality weapon? (Can this be profitable?)
3. Any way of finding out how much a certain quality percentage is worth?

sorry if it’s been asked before, couldn’t really find it.
thanks.
Kobie [2156358]
1. Yes, when you buy a weapon (from abroad) you will receive one with an unknown quality value.

2. I don't know the actual figures here, but receiving a high quality weapon will be quite rare. If you do luck out and receive a very high quality weapon, then yes... It can be very profitable.

3. As with any other item, its value is whatever somebody else is willing to pay for it. Your best bet here, would be to see what other weapons of similar quality are on sale for. Use that figure as a guideline.

Edit : spelling
zuni [2313936] Wiki Contributor
The "Quality" percentage that each weapon displays is essentially a combination of the weapon's Damage and Accuracy, with a score that reflects the range of it's potential in each stat. 50% of the weight is assigned to the Damage stat and 50% to Accuracy.

Take the following example: A weapon has Damage that can range between 30.00 and 31.50, and Accuracy that can range between 50.00 and 55.00. The weapon has 30.75 Damage, 52.50 Accuracy and no special bonuses. This weapon would have a Quality rating of 50%.

According to Weapon Changes Number 2, Accuracy is still represented by a 0 - 100 score. Values below 50 represent a negative adjustment to hit-rate, whereas above 50 represents a positive adjustment. These values continue to represent the exact hit-rate you'd see when your speed matches your opponent's dexterity.

Accuracy has less of an effect when the initial hit-rate (created by your Speed vs opponent's Dexterity) gets closer to 0 or 100. I've added some examples below to show you how it works.

If the initial hit-rate is 10%, 60 Accuracy will increase it to 12%
If the initial hit-rate is 25%, 60 Accuracy will increase it to 30%
If the initial hit-rate is 50%, 60 Accuracy will increase it to 60%
If the initial hit-rate is 75%, 60 Accuracy will increase it to 80%
If the initial hit-rate is 90%, 60 Accuracy will increase it to 92%

You will notice when purchasing a weapon or piece of armor that it will give you a rough of idea of how much weapon damage and accuracy it will offer. The higher the better, but like mentioned in Kobie’s post, it all depends on what the person are interested in paying. Also, referring to other know weapon and armor salesmen would give you a great idea.


If you have anymore questions please feel free to message me.



Reference 1
Reference 2

Mentions: Weapon Accuracy changes #2

Renslayer [2519027]
Thanks for this Clyde! I was trying to look this up all over the forums and I was surprised to find it here.
Regarding Weapon Accuracy+SPD VS Opponent's Dex
Quarantino [2531034]
The quality distribution and value are exponentially opposed. Sort of like prizes on a slot machine.

Price is unknown, the only thing certain is that a below 25% DBK is 800k and above 75% can be worth 400m+

It is profitable, otherwise nobody would supply new weapons. But you'll have to sell your stock at a loss most of the time, sometimes for prolonged periods of time.

One last thing about prices: there are 2 prices, the sell now (to weapon resellers) usually 10-50% of bazaar prices, or the much higher price that can take weeks or months to sell.

Good luck!