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Alcohol Book

Started by Cartel [2336292] on in Suggestions.

5 replies · 137 views · thread synced · 7 days ago · View on torn.com
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Cartel [2336292]
When using the book "Get Drunk and Lose Dignity" it "Doubles alcohol effects for 31 days".

Unfortunately, due to the RNG of a Bottle of Beer giving .5-1.49 nerve per use, you could be under the effects of the aforementioned book and still only get 1 nerve from each Bottle of Beer.

https://prnt.sc/sy8k2f


This can be very deceiving. Chedburn noted that the .5-1.49 was implemented so that the smaller percentage boosts for alcohol effects would have a chance to double instead of being useless. (Example; 20% increase in alcohol effects would still always just give 1 nerve if it was at a base of 1 nerve, but with the RNG of a beer being at 1.49, that 20% increase would give it a chance to push it to 2 nerve.)

Proof of this can be found here.

During the St. Patrick's Day event, you also have the effects of your alcohol doubled, just as the book, Get Drunk and Lose Dignity.

People complained that they were constantly getting only 1 nerve from the Bottles of Beer, so Chedburn changed the St Patrick's Day event to ALWAYS double the effects of your alcohol, no matter the RNG. Now people always get 2 nerve from a Bottle of Beer on St Patrick's Day.

Proof of this can be found here.

TL; DR: I believe the rare book "Get Drunk and Lose Dignity" should fall under the same category as St. Patrick's Day and always double the effect of your alcohol.

Mentions: Incorrect nerve from St patricks day

Bainz [2101476]
I like the idea. R+.

Rationale:
When the book is active, have a modifier on the RNG piece. If the RNG roll is below the tool-tip amount, boost it to the tool-tip amount. If it is above, leave it. People should get the tool-tip amount doubled as a minimum when the book is active. Books are a one time use per account item that is hard to get. We should honor the expectations set by the book's tool-tip.

For example: Drink a bottle of beer and the RNG is 0.51. The book buff would kick it up to 1 then the rest of the formula runs. Drink a bottle of beer and get 1.08, the system leaves it alone and the formula runs. No idea how this actually needs to be programmed, just giving an example of my logic.

For discussion purposes, here is the alcohol background info:
[image: cdn.discordapp.com]
edit: spelling and grammar.
Cartel [2336292]
Hey guys! It seems the almighty CheddarBiscuit has solved the problem! Thanks for the help!


Just used 10 bottles of beer in a row (with faction bonus giving +%50 nerve from alcohol & the book that doubles the effects of alcohol consumed) and every one of them gave 3 nerve.


That is spot on, with no RNG: 1 nerve doubled = 2, plus the 50% increase is 3 nerve.




Today's patch includes:

- Changed alcohol bonuses to use proper stochastic rounding for more intuitive results




Here’s the post if you’re curious!

Mentions: Patch list #146 : 16/06/2020