I've been compiling a list of inactive players to farm and it occurred to me, there are a ton of inactive players with some pretty nice equipment. Just sitting there locked up in the void. It would be awesome to have a skill for thieving. Ability to successfully rob another player improves with successive attempts. You can tie it to nerve maybe? Other factors for success might include how long since a player last logged in, the overall value of the item being lifted, and whether or not the player is in hospital/jail?
Seems like it would be a way to incentivize players to log in daily and keep out of the hospital/jail. All while reintroducing those valuable items locked up in stagnant profiles.
Seems like it would be a way to incentivize players to log in daily and keep out of the hospital/jail. All while reintroducing those valuable items locked up in stagnant profiles.