Following on from another post around suggestions for fights.... (https://www.torn.com/forums.php#/p=threads&f=4&t=16206438&b=0&a=0&start=0&to=21134453)
How about bring CE in to the battlefront. Essentially create a function where those with high CE have a % chance of a random Mobster NPC joining the fight to help out. I mean if your a crime lord, you'd have goons right?
Why? well this function would reward the well rounded torn player as opposed to just the cashed up gym junkies. Clearly the NPC would be weak, but his distraction level and the odd hit would improve your chances so it would have to be balanced right.
No reason the defender couldnt call in a goon of his own mind you.
This could also be functional in gang attacks, 5 average stat, high CE players gang attack someone, and the likelihood of a goon or two spawning into the fight would go up dependent on the aggregate CE of the 5 players.
Just an idea to consider, on the surface I think its in keeping with crimes, battles, mobs/factions etc. Thoughts, suggestions, limited flames...?
How about bring CE in to the battlefront. Essentially create a function where those with high CE have a % chance of a random Mobster NPC joining the fight to help out. I mean if your a crime lord, you'd have goons right?
Why? well this function would reward the well rounded torn player as opposed to just the cashed up gym junkies. Clearly the NPC would be weak, but his distraction level and the odd hit would improve your chances so it would have to be balanced right.
No reason the defender couldnt call in a goon of his own mind you.
This could also be functional in gang attacks, 5 average stat, high CE players gang attack someone, and the likelihood of a goon or two spawning into the fight would go up dependent on the aggregate CE of the 5 players.
Just an idea to consider, on the surface I think its in keeping with crimes, battles, mobs/factions etc. Thoughts, suggestions, limited flames...?