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Employee effectiveness

Started by MilSim [2211053] on in Bugs & Issues.

3 replies · 53 views · thread synced · 3 days ago · View on torn.com
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MilSim [2211053]
On a few occasions now, I have had the effectiveness of my employees plummet to zero after less than 1 day of inactivity. i was under the impression that the effectiveness would deteriorate over a period of time. Today, one of my employees is at zero effectiveness while being active 14 hours prior.
could you look into this? If this is working as intended, then disregard.
Thank you for your time

[image: i.imgur.com]


[image: i.imgur.com]
gnar [2268922]
There was a change as to what counts as activity for a company employee, simply logging in isn't enough. There are basically two types of inactivity, one is where the player is not logging in at all, in this case he gets a gradual debuff on a daily basis. The other is the change that was implemented few months ago, where the player logs in but doesn't play the game for the past x days, he will get a full debuff on xth day.

You can read the discussion about it in this report and this thread. Thanks..!!

/CJ

Mentions: Employee Effectiveness · Employee star drop