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Travel Inventory

Started by Antimeme [864898] on in Suggestions.

0 replies · 49 views · thread synced · 10 days ago · View on torn.com
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Antimeme [864898]
It makes sense not to be able to access your whole inventory from abroad, however I feel it would be cool if when you are about to travel, you can pack a limited number of items you may need. Each item you pack reduces your carry capacity by 1 or 2 slots.

Lets say you have a max of 24 travel items, and you pack a blood bag with you as you leave, you might then only be able to carry 22 items home with you.

It should still be balanced, as now you have to trade off on travel safety vs profits. It would give players more options when they are attacked abroad-- now they can restock a temporary item after a fight, or reduce their hospital time and save waiting.

More balancing ideas:
- Temporary items cost more slots than medical items
- Temporary items only restock abroad if you're carrying one on you.
- Only travel with specific items
- Pay a fee for the 'extra luggage'

Use Cases / Benefits
- Lets say you have a hard duke mission with an abroad target. You might need 1 or 2 attempts to defeat them, and having a medical item on you will help, or having a different kind of temporary item at hand.

- If you get hospitalized abroad, having a blood bag saves an extra hour or so, having 3 on you might save you 4 hours but you risk wasting potential profit if you pack an unnecessarily large amount of them (remembering that slots used aren't 1:1)

- Make stronger players less safe while abroad, thanks to the availability of drugs and more temporary items.

- Send items to players while abroad. For example, if you want to pay for a revive while abroad you can send a xanex over. This would save on slots compared to carrying half a dozen blood bags, but would cost more overall.

Export goods from Torn
This is almost a separate idea, but if you had a travel inventory it could be cool to experiment with being able to export certain goods from torn to other countries. It would make trading & travel more interesting, and possibly give more reasons to travel to places other than UAE / Africa in the lategame.

Issues
-
Being able to use xanex while abroad might be unbalanced, allowing whole lists of players to be hospitalised. Might be best to disallow this but still allow carrying it for use as currency, etc.

Conclusion
So what does everyone think? What are the downsides to this idea, and how would you improve it?