Edit: I think Jimmy was just as fast to take down as before with the increased number of players.
Changes to npc fights
Started by Big-Ounce [2003220] on in General Discussion.
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- bogie [148747] Admin
· 2 likes ·
If its the same then that means we got the numbers right, we're quite happy with the existing times but will be watching to make changes as necessary. Server improvements and the 1s delay have allowed us to make increases … - bogie [148747] Admin
· 1 likes ·
Average time Leslie took to defeat last week was approximately 31 seconds each time he was looted (there's outliers here and there, 20-40s seems to be the range for Leslie), this most recent fight against him was around 30 seconds … - Securop [2247082] Officer
· 1 likes ·
So this means ppl need to spend more energy to have a chance on getting loot? E.g. if 100 people are able to get 4 items, less chance of getting something. Normally 50 70 ppl with 4 items. Or am …
Edit: I think Jimmy was just as fast to take down as before with the increased number of players.
Testing is needed though.
We'll need hundreds of players in those attacks
Mentions: Godzilla NPC Event - First week of May
- Decreased chance of loot drop
- More people means NPCs will die few seconds before level 4 more often (Time will tell if the HP increase is enough to balance this)
Server improvements and the 1s delay have allowed us to make increases to the attacking player limits without worrying about it causing additional lag or issues, a lot of people have been asking for higher attack limits, but I can understand why those who were already making it in the first 70 feel hard done by - but its not a personal attack against you - it's a case of more people getting a fair shot.
Average time Leslie took to defeat last week was approximately 31 seconds each time he was looted (there's outliers here and there, 20-40s seems to be the range for Leslie), this most recent fight against him was around 30 seconds or so. (Hard to say for sure in any case as people join beforehand, I count at the point where people properly began attacking in each case). So if this continues it looks fine! We're happy with the attack timers as they stand, but we'll continue to monitor.