Skip to content
TORNLIFE More

mugging

Started by Mint_Leaf41 [2585152] on in Questions & Answers.

7 replies · 557 views · thread synced · 7 days ago · View on torn.com
About this thread

Posts archived: 8 / 8 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

Counted by TornLife from the archived posts.

Archived posts
8
Discussion span
→
People posting
7
Likes on archived posts
9
Authority score
44 / 100
Historical score
17 / 100
Story score
33 / 100
Engagement score
58 / 100

Most-liked replies

skmoonlight [2619860]
maximum right now would be 18.6% of whatever you have on hand (asuming the best plunder weapon)
in general a good mug will be about 10% of your cash, which is why you should store your cash safely
yewnit [2592654]
base mugging (without merits) is between 5-10% cash on hand. Fully upgraded mugging (10/10 merits) adds 50% to these percentages, which means 7.5-15% cash on hand.

If your mugger has a plunder weapon, it also adds to the value mugged (not 100% sure how that calculates in).

TLDR stop carrying cash on hand and you won't be mugged.
Link- [2411345]
There are 3 factors, base mug %, mugging merits, and plunder %

Base mug being 5-10% dependant on RNG, 6% ish on average

Mugging merits, +5% per merit, up to +50%

And plunder weapon, depends on the plunder rating, current highest is 36% plunder

The formula is: (base mug %) x (1 + mugging merits % + plunder %)

The mugging merits and plunder % buffs are additive, as mentioned above, 18.6% is the highest possible mug atm, having maximum 10% base, + 50% from merits and +36% from plunder weapon (highest recorded atm)

10% x (1 + 0.5 + 0.36) = 18.6%