We have the ability to hire staff for our properties. We have maids, butlers, guards, doctors, and pilots. Currently, only the doctors and pilots have a function aside from increasing happiness.
Let's add utility to the other 3.
One example is Guard Service in increments of 1x, 2x, 3x, 5x, and 10x. Let's make these useful and include them in the calculations to counter any attempts at using dog poop, toilet paper, stink bombs, etc.
Maids could reduce the effects of these attacks since they'd be cleaning up the aftermath.
Butlers could allow for either some task automation (buying our 100 items for us) or allowing some limited access to Torn "services" while abroad. They could move money around, pay people, accept trades on our behalf, etc. Possibly limit them with some delay to ensure they're not too overpowered.
Let's add utility to the other 3.
One example is Guard Service in increments of 1x, 2x, 3x, 5x, and 10x. Let's make these useful and include them in the calculations to counter any attempts at using dog poop, toilet paper, stink bombs, etc.
Maids could reduce the effects of these attacks since they'd be cleaning up the aftermath.
Butlers could allow for either some task automation (buying our 100 items for us) or allowing some limited access to Torn "services" while abroad. They could move money around, pay people, accept trades on our behalf, etc. Possibly limit them with some delay to ensure they're not too overpowered.