Hi
So first of all I have never killed any of NPC's, however from what have been gathering it seems they mostly give weapons.
Anyway, my suggestions was to change the type of loop and NPC gives and instead being only weapons to change to anything where it would depend of the NPC location.
When speaking about location i mean like having little dot's randomly moving around the city map and depending where they are or in this particular case what they have close to there locations the loot would depend of that...
For example, i ppl kill the NPC when he is near the Hospital it would give Blood, Drugs, etc
If close to a weapon shop or something weapon related them the price would be weapons and armors
If close to the library, the city hall or something book related the prizes would be books...
etc etc etc
The idea was to check what is the closest shop to him when he dies and depending the prizes will change according to is location ...
Thanks in advance
So first of all I have never killed any of NPC's, however from what have been gathering it seems they mostly give weapons.
Anyway, my suggestions was to change the type of loop and NPC gives and instead being only weapons to change to anything where it would depend of the NPC location.
When speaking about location i mean like having little dot's randomly moving around the city map and depending where they are or in this particular case what they have close to there locations the loot would depend of that...
For example, i ppl kill the NPC when he is near the Hospital it would give Blood, Drugs, etc
If close to a weapon shop or something weapon related them the price would be weapons and armors
If close to the library, the city hall or something book related the prizes would be books...
etc etc etc
The idea was to check what is the closest shop to him when he dies and depending the prizes will change according to is location ...
Thanks in advance