(wrote this awhile ago, decided it wasn't worth time or effort to bump and maintain nor was i completely happy with it, but now it's blocking me from posting something i do want to post so posting it so it gets out of the text field. Never going to bump it but i guess it's fine to exist. maybe i can refer to it with another suggestion at some point)
So i've been taking the useless drugs for the merits and i'm like, "damn, not taking xanax feels bad"
I've suggested drug updates in the past to buff all the drugs, but it required fancy mechanics and changes to the system and stuff.
This is simply turning up the values on drugs to make them a little more competitive:
The Buffs:
Cannabis:
-Up the Nerve to 2-5 from 2-3
Shrooms:
-Up the Happiness to +2500 from +500
Ketamine:
-Add +10 energy (I think the logic with Xanax's e was that you were relaxed so you had more energy later, using that logic here with a sedative. Is consistent even if it makes no real world sense.)
-Penalize Str, Spd & Dex by -90%
-OD penalizes all stats by -99.9%
-Base OD rate set to 7%
LSD:
-Up the Nerve to +50 from +5
-Base OD rate set to 7
PCP:
-Increase the Str & Dex to +100% from +20%
-Penalize Spd & Def by -30%
-Increase Current Life up to 250% of max
Speed:
-Increase the Spd & Def to +100% from +20% & +0%
-Penalize Str & Dex by -30%
-(mirror to PCP but less addiction in exchange for no life boost)
Vicodin:
-Increase all stat boost to +35% from +25%
Opium:
-Cooldown reduced to 80-120m from 120-180m
Summary:
LSD becomes the best drug for nerve instead of Cannabis (outside of 4/20 event). Cannabis remains a nice, safe way to use some drug cd between xans.
Speed, PCP, and Vicodin all net +140% passive stats, but with different flavors to them. Vic has no weaknesses, but Toleration branch makes PCP and Speed a bit better than +140% even if they are more specific.
Ketamine becomes a better energy source than LSD and could become part of the meta (something like taking 2 ketamine before xan to sleep or the staple drug of SSL if they don't want the other benefits of LSD), but it makes you extremely vulnerable to being hit and the OD is just as punishing as Xanax with a higher OD rate.
Opium and Shrooms get neat little buffs to make them better at what they do. Shrooms becomes the poor man's xtc.
The one loss from this change i can see is the perfect def whore +50% def from Ketamine goes away, but i think LSD and Speed both serve this purpose better with these changes even if it isn't as quick and clean.
So i've been taking the useless drugs for the merits and i'm like, "damn, not taking xanax feels bad"
I've suggested drug updates in the past to buff all the drugs, but it required fancy mechanics and changes to the system and stuff.
This is simply turning up the values on drugs to make them a little more competitive:
The Buffs:
Cannabis:
-Up the Nerve to 2-5 from 2-3
Shrooms:
-Up the Happiness to +2500 from +500
Ketamine:
-Add +10 energy (I think the logic with Xanax's e was that you were relaxed so you had more energy later, using that logic here with a sedative. Is consistent even if it makes no real world sense.)
-Penalize Str, Spd & Dex by -90%
-OD penalizes all stats by -99.9%
-Base OD rate set to 7%
LSD:
-Up the Nerve to +50 from +5
-Base OD rate set to 7
PCP:
-Increase the Str & Dex to +100% from +20%
-Penalize Spd & Def by -30%
-Increase Current Life up to 250% of max
Speed:
-Increase the Spd & Def to +100% from +20% & +0%
-Penalize Str & Dex by -30%
-(mirror to PCP but less addiction in exchange for no life boost)
Vicodin:
-Increase all stat boost to +35% from +25%
Opium:
-Cooldown reduced to 80-120m from 120-180m
Summary:
LSD becomes the best drug for nerve instead of Cannabis (outside of 4/20 event). Cannabis remains a nice, safe way to use some drug cd between xans.
Speed, PCP, and Vicodin all net +140% passive stats, but with different flavors to them. Vic has no weaknesses, but Toleration branch makes PCP and Speed a bit better than +140% even if they are more specific.
Ketamine becomes a better energy source than LSD and could become part of the meta (something like taking 2 ketamine before xan to sleep or the staple drug of SSL if they don't want the other benefits of LSD), but it makes you extremely vulnerable to being hit and the OD is just as punishing as Xanax with a higher OD rate.
Opium and Shrooms get neat little buffs to make them better at what they do. Shrooms becomes the poor man's xtc.
The one loss from this change i can see is the perfect def whore +50% def from Ketamine goes away, but i think LSD and Speed both serve this purpose better with these changes even if it isn't as quick and clean.