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Planes

Started by Sam_Bottoms [2814300] on in Suggestions.

8 replies · 97 views · thread synced · 4 days ago · View on torn.com
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Posts archived: 9 / 9 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

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Dalinar [2833488]
I already live in fear of the OD, don’t make me fear RNG crashes too when I’m just trying to afford xanax to OD on later
Depth_Dweller21 [2551640]
this would mess with almost the whole economy of torn having everything get more expensive, the last thing we want is to give new players an even harder time
METALzsolt [2413874]
Why do you think it would be cool? What benefit would it bring to your game? And to TORN as a whole?

How would it work? By a random chance? What chance are you thinking of?

What would actually happen to the player if their plane crashes? Would they be put in hospital? For how long? And in which country, if it crashes mid-flight?
Ravdarji30 [2792921]
Might want to put more thought into it. Like it could be a job perk, similar to the one where you can delay someone's flight. It could maybe hosp the person back to Torn city. Could also be useful as a tactic during wars if someone flies off to SA and you want to fly them back sooner. The job points needed to do this would definitely need to be high enough though.

Maybe more thoughts on this to streamline it as well.
Tsume [195620]
I dig this idea, however it would need to be linked with the Hijack Plane OC. So whenever that oc is being executed and successful, a random plane is being crashed or delayed of some sort.

If 100 OCs are being executed a day, 100 players would be affected that way or another.

That'd be so cool.
Smokey123 [248901] Helper
This makes the most sense to me!

However I don’t want to crash my private plane ever :(

There was a suggestion to have fuel in the planes and you could go to alternative or diverted routes which could be fun to add with this crash feature.
GenShinigami [2664617] Reporter
Could you expand on this? Like, kind of enormously?

This is a very bare-bones suggestion. There is definitely some cool space that could be explored around it mechanically. But the first question you need to ask is "What is the purpose of this change?"

Are you attempting to introduce some RNG while flying so that people fly less? So they're more mindful about when they do fly?

What happens if your plane crashes? In real life, if that happens, you uh... Tend to die or be stranded. Locking people out of the day for hours longer is uh... A choice, but that hardly seems like interesting or engaging gameplay.

What is the upside to this that would make players WANT to include it? Arguments of "Oh, it's more realistic" are rarely worth listening to, because it isn't realistic that I don't have to eat, drink, or use the toilet in the game. (Among MANY other things) So you would generally want to tie it into some potential positive.


I like the suggestion made about combining it with the Hijack a Plane OC, but in fairness hijacking doesn't have to mean crashing.


Would love to see more thought put into this, and what kind of experience you're trying to create for people by this change. But until then, I'm not going to be able to +R it.