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Attack your Attacker

Started by Andyman [471591] on in Suggestions.

117 replies · 1.65k views · thread synced · 5 days ago · View on torn.com
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Andyman [471591] ×1

Andyman [471591]
Currently, you cannot initiate an attack on a player who is attacking you.

This is a pretty wonky limitation and really takes away from the game in my opinion.

I suggest that after 7-10 seconds of the attacker in the fight doing nothing, you can use 25e as the defender to start counterattacking the player attacking you.

If there's some kind of battle system mechanic constraint preventing this from being possible, I suggest a workaround or development geared toward fixing this be prioritized.

This inability to counterattack subsidizes protection from retals, can be abused when sell-mugging, can consta-lock a player from reloading, switching temps, medding, etc.

Exampe for reference:
[image: i.imgur.com]

Thanks for your consideration.

Andyman
Michael_R [2862216]
I agree but lower the buffer time to 5 seconds,

To say it should be a priority with other things always being worked on though is a overstatement

Make this a thing but the development team should consider its priority
-Shaft- [2521807]
Amazing idea R+, but it would be awkward if u both kill each other same second. How would you recommend happens in that situation?
Scarley [2261969]
to this point, i think that the ability to "take over" the attack after a period of inactivity (7 seconds or whatever is decided) would be the solution. after this point, the original attacker would turn into the defender and would be unable to make offensive actions. this would prevent confusion and a whole host of race conditions.
Ohadik [424017] Wiki Contributor
Whichever kill reached the server first. Same second scenarios happen in other areas of torn and everything works out just fine. I'm sure there is already a system in place for the other cases, just add attacks to it.
ImSteve [2691961]
How would you suggest the two simultaneous fights be handled?

If both can be occurring at the same time, wouldn't that just give further advantage to the person with the better connection to Torn by giving them more control over how their resources are used throughout the fight?
DoctorCuraga [2615198]
^ ^

This. Better connection would win.

EDIT: Anyone playing on mobile would bite the dust vs. a crappy wifi connection, for example.
TS3 [1766430]
Be kinda cool, in that case, to have it a straight up fight, each turn is the actual user making the move and having to wait for the other to make their move before going again. That way it won’t be basically 2 separate fights and how ever it ends, is the verdict. 2 can’t win at the same time/defeat each other.

Example: TS3 has entered the fight. Then do basically the same mechanics as RR for the battle.
SporkMonkey [2065017]
I think he's more targeting attacking with the sole purpose of holding or burning a target's temp. Attack, then make no actions for 7 seconds would allow you to counter attack.
ImSteve [2691961]
Then what's to stop someone from hopping into the loader and just delaying? Even worse, now your outgoing attacks are limited by the player with the slower connection if they aren't just delaying. I feel like this entire suggestion takes a very small issue and tries to fix it but ends up making way more massive issues.