[background color=var(--bbc-body-bg-color)]Hi, I'm not typically one for contributing towards threads in general let alone suggesting a new mechanic, however I'd like to ask the question anyway.[/background]
Proposition and Explanation
Would it be reasonable to suggest an addition to players' "attack settings" to allow for more precise and elaborate set ups. Rather than just a slider, allowing for a "per turn" pre-set. Having a system that allows you to plot specified uses of weapons per turn. Turn 1 use melee, turn 2 use secondary as examples. The catalyst in my mind for this was the addition of RW weapons with unique effects. If a weapon has the "Assassinate" effect, which deals increased damage on the first turn, it would be beneficial for users of such weapons to be able to fine tune it to activate on the first turn during a defend. This addition would complement weapons that players have access to.