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Chedburn[1]Admin
· 130 likes · I know usually if someone creates the first thread about an update without much thought, and immediately puts a negative spin on it, we see a bandwagon effect that's difficult to recover from. After testing this all with the committee, …
Vrocks[2577848]
· 59 likes · Fun update lol Here are the effects I can find Attack Miss Attack no damage/mitigation Attack damage Attack critical hit
Shooby[2510470]
· 55 likes · Me being attacked: [image: media.discordapp.net]
Haven't been in the forums much lately given it's just riddled with 2.0 garbage so I'm not sure if this has been discussed yet; but has anyone else noticed the red flashing on the screen while being attacked?
What's the purpose? To induce seizures? Honestly quite annoying.
Edit: Purpose determined thanks to SkinnyP's enlightenment to things I didn't see.
In other discussion, do you like the update? Does it seem like something worthwhile to have invested time on? Should there be an option to turn it off given some people might not care for it or epileptics?
While attacking or being attacked, you'll now experience brief but noticeable background effects alerting you to incoming hits and misses made against you.
The purpose of this update is to provide players with live feedback when they're under attack. The effects differ slightly depending on the result of the attacker's action: Hit, Critical hit, Non-damaging hit, Miss.
Pretty much. if you're a stat megazord and have epilepsy, you're in trouble. Hope there's a way to turn it off because it will be fun for a while then get annoying.
bot_7420[2937420] · #10
Is it only on the attacking page profiles, or full screen anywhere in Torn?
I dont think i like this but going to use for a bit before I properly judge. Im hoping this is a precursor to something bigger though as right now.. as a standalone feature, i really dont see what it enhances (apart from allowing you to try and bank quick on a mug or SED)
The live feedback thing is kinda stupid. It's not like it provides any advantage knowing. It's not like you can realize you're being attacked and quick do crimes, or self hosp to interrupt their attack, or hop on a flight.
A lot of aspects of the game are blocked while under attack, so what do we need real time feedback for?
I was apprehensive of this when it was first proposed and tested, but genuinely would encourage people to give it some time and see exactly what it entails rather than to just immediately complain as a knee jerk reaction. I went from being fairly on the fence with this to really enjoying what it brought to the game.