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Question about trading

Started by Tomotan [3099659] on in Questions & Answers.

6 replies · 196 views · thread synced · 7 days ago · View on torn.com
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Tomotan [3099659]
How people make money if they would buy the item at 99% market price and resell it?

Like thats some small amount to profit by and its not even worth spending too much time to buy from people. Wouldn't flying much a better options?

I get that its very profitable if the item is rare and worth millions but if its plushie/flower/alcohol not much? Or am I missing something in here?
Macroflation [1962321]
With flying your potential income will be capped at about $450M per month assuming you're in an LS and need sleep. (Not including potentially converting sets to points; just simple selling of plushies/flowers.)
1% margins is simply a matter of scale.
Buy 10,000 cans for $2,300,000 and sell them for $2,323,232, you make $232,320,000. Maybe that takes a couple hours, days, or weeks, but that's just a single item. And some people buy for less than 99%.
Obviously helps to have just a little bit of money to start with. ;) Sure, if you have $10M net worth you're not going to make any money worth spending your time on.
Nijil1 [2505777]
People buy Plushies and Flowers at market because they are worth more together. When you have one of each of the Plushies, they can be exchanged for 10 points in the museum (unlocked by completing Bachelors of History Education), these points can be used to refill energy, casino tokens, nerve and to unlock a few extra features and hence are valued at about 45,000 per point. Torn as a kind of free market system has the market Price of plushies always naturally settling at a place where each individual plushie when bought at market nets about 10-20k profit per set.

If you check the market now for plushies the price of each of them when added equals about $435,000 while exchanging that for 10 points enables you to sell the 10 points for $450,000/-

Alcohol and all Other consumable items get their value mostly from its demand, and its supply being bottle necked to varying degees by the flying mechanics or npc market buying limit among many other factors

Other items including very much junk type items may be bought for the dump merits or just out of general expectation for the price to change or by people collecting them.
SCHALE [2664981]
That one percent gets big if you buy and sell in big volumes.

Imagine two players, a flyer and a trader. The flyer would get 29 plushies for 4 hours from Argentina. He logs out after flying and comes back after two hours, buys 29 plushies, flies back and logs out again.

29 Monkey Plushies is $400 in Argentina and is worth around $48.7k netting around $48.3k profit per plushie or $1.4m total if he sells at market price in their bazaar.

A trader buys Monkey plushies at 99% of market price, netting around $487 profit per Monkey plushie.

The trader needs to buy 2.9k plushies to break even with the flyer. 2.9k plushies in four hours (725 plushies per hour) is just small fry for an active trader. And like Macroflation said, this is just one item.

A trader can buy multiple types of items in that same time period of 4 hours besides the 2.9k plushies. He can be buying other plushies, flowers, alcohol, energy cans, and other stuff at the same time period, but this means the trader needs to advertise, make transactions, protect themselves from muggers by self hosping, and depositing their cash in their vault during that time. The flyer can only buy 29 plushies, but they don't have to be actively playing.

tl;dr Trader leverages their activity to get more cash in the same time period a flyer is incapacitated during their flight times.
Asemov [2270413]
Some traders like to buy for 99% of the market value, and have an overflow of the items - So they can sell items they purchased a few weeks back for 95% of the market value.


1% margins on plushies and flowers may not seem like much, but when they're also pedaling higher cost items at a higher margin, and/or are holding onto items for a more optimal sell time - that 1% margin is a lot wider than it seems.