Wouldn't it be interesting if we could open the Hit contract items like we do for a supply pack and it would give us the ID of someone we need to hosp in exchange for some money? The same as how bounties work but it would be given by the game to add a use to this item. The amount of money would vary according to the player's level. We could also accept/deny the bounty on opening.
Hit contracts
Started by Karlott [2822973] on in Suggestions.
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Based on the fact that they do not recycle, it leads me to believe they will be used in a future crime.
So basically the Duke contracts, just in a supply pack?
That's not a bad idea. Upon opening, we could accept or throw the contract away.
I am thinking it'll be for a future crime. Even in 1.0 we had the Assassination crime, so, odds are pretty good we'll have something similar.
Yeah I see so we'd need to use one hitcontract to perfom an assassination.
Any news on this??
Nothing so far. Still holding out for the future Crime or Organized Crime that goes along with this.
#chedging