Skip to content
TORNLIFE More

Patch list #321 : 09/01/2024

Started by Chedburn [1] Admin on in Announcements.

0 replies · 6.53k views · thread synced · 5 days ago · View on torn.com
About this thread

Posts archived: 1 / 1 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

Counted by TornLife from the archived posts.

Archived posts
1
Discussion span
→
People posting
1
Likes on archived posts
0
Posts by staff, officers and moderators
1
Authority score
91 / 100
Historical score
55 / 100
Story score
47 / 100
Engagement score
56 / 100
Chedburn [1] Admin Developer
Happy New Year everyone!


Patch list

A list of all updates released between the dates of 19/12/2023 and 09/01/2024.

- Added upscaled retina image support for items appearing in the loadouts panel
- Changed 'Guess 250 characters' honor bar to be given immediately upon successful guess rather than crack
- Changed how crime icons are loaded on the hub page for smoother and a more timely appearance
- Updated bazaar description HTML purifier
- Disabled the Mug and Hospitalize buttons on the test dummies attacked by new players
- Disabled the news ticker for new players during the welcome introduction sequence and HUD tutorial
- Fixed Overclocking education prerequisite styling on the Education page
- Fixed wrong education course name appearing in the Overclocking education course's log
- Fixed issues with insufficient masking of larger head clothing and armor
- Fixed new education perks not showing on the list on the Home page
- Fixed Shoplifting's Cyber Force security status icons appearing in the incorrect order on the hub
- Fixed green flash not appearing on correctly guessed password characters on Cracking in mobile view
- Fixed missing player log for password character guessing in Cracking
- Fixed issue with education cracking heat modifier not applying correctly to some components
- Fixed fan wattage in Cracking not being considered during the calculation of the maximum overclocking modifier
- Fixed incorrectly showing hot Heat Sinks and Water Blocks as disabled on Cracking when they cannot overheat
- Fixed unwanted extra spacing in sidebar after opening the Disposal or Cracking crime
- Fixed incorrect nerve requirement shown for recruiting Shill and Pickpocket when the player has low nerve
- Fixed missing player logs for API pausing / unpausing
- Fixed Cattle Prod appearing in the compatible weapons under flashlight mods on Missions page
- Fixed various minor issues with combination chests in Christmas Town
- Fixed damage mod bonuses unintentionally overriding the full block proc resulting in damage being made
- Fixed admins inadvertently temporarily decreasing a user's maximum nerve when testing their account
- Fixed some older users who hadn't ever logged in appearing to have a last action earlier than their signup date
- Fixed "Missions" link on sidebar and topbar not being forced to the first position for new players during tutorial
- Fixed unintentional gap between the welcome panel and the header on the new player introduction sequence
- Fixed issues involving the "View Details" hover overlay at the Auction House and Display Case
- Fixed invisible pagination page hoverover styles on the bounties page
- Fixed 'A problem at the tracks' mission not failing upon using damaging temporary weapons
- Fixed artificial +1 karma increase after rating neither up nor down via fetch commands
- Fixed incorrect dividend element alignment after zooming in on the Stock Market page
- Fixed gym link on sidebar failing to lose its green highlight live when on less than full energy
- Fixed historical price chart of beer by increasing 'price spike exclusion trigger' from x5 median price to x10
- Fixed ability to assign different company ranks that aren't available for the director's company via fetch request

- [MAINTENANCE] Downsized instances for the MongoDB, DB2 and DB3 databases to avoid wasted resources

- [CHAT] Added script to periodically clear large cached IndexDB data from the Sendbird cache
- [CHAT] Added a retry mechanism for connection issues to resolve chats not working or disappearing
- [CHAT] Changed faction chat to appear outside the grouping menu on mobile devices until permanent solution
- [CHAT] Fixed trade chats sent more than once every 60 seconds resulting in chat entirely disappearing
- [CHAT] Fixed CPU performance issues: Added throttle, Reduced API calls & Closed extra socket connections
- [CHAT] Fixed chat disappearing upon connection error
- [CHAT] Fixed a conflict between user ban and the retry mechanism

- [API] Added Cyber Force security statuses to the 'torn' -> 'shoplifting' selection

- [APP][2.0.10] Fixed issue with memory leak while opening app from widget
- [APP][2.0.10] Fixed issue with widget data refreshing on android 6
- [APP][2.0.10] Updated widgets configurations for android 14
- [APP][2.0.10] Upgraded app gradle builder
- [APP][2.0.10] Optimized settings layout
- [APP][2.0.10] Third-party libraries update

- [APP][2.0.13] Added notifications sound when receiving notifications inside the app
- [APP][2.0.13] Added reassigning notification channel sound after app update if they are not assigned
- [APP][2.0.13] Fixed issue with updating notification channel sound
- [APP][2.0.13] Fixed issue with showing donator page content right after installing and login into the app
- [APP][2.0.13] Fixed issue with updating app version after login
- [APP][2.0.13] Fixed issue with creating two app instances when launched
- [APP][2.0.13] Improved reset password functionality
- [APP][2.0.13] Improved deep links workflow
- [APP][2.0.13] Third-party libraries update

- [WAI] Improved a11y for Cracking so screen readers are more compatible with rigs


Developer focus

The workforce's current project focuses this week.

Joe: Bugs & issues / New player introduction revamp
Pavel: Crimes 2.0 / Inventory rebuild project / New player missions update for Crimes 2.0
Kostya: PR reviews / Text editor
Alexander: Bugs & issues
Sergey: Bot hunter
Catherine: PR reviews / Bugs & issues
Artem: Bugs & issues / Racing refactoring
Vadim: App bugs & issues / App URL manager improvements
Oksana: Crimes 2.0 bugs & issues
Roman: Bugs & issues / Points building rebuild
SerhiiD: Bugs & issues / Item market 2.0 / Inventory back-end rebuild / Player timeslots for events
Dmytro: Bookie bugs, issues & updates
Violeta: Bugs & issues / New logs system for completed trades / Inventory back-end rebuild
Wouter: Crimes 2.0 bugs & issues
SerhiiM: Hall of fame rebuild / Removing fetchUrl duplicates
Oleksandr: Item market 2.0
Yevhen: Points building rebuild / Add new item glow, borders, and backgrounds to react pages
Chris: Staff admin panel rebuild
Jane: Profile badges
Lena: Upscaling site images
Nadiia: Crimes 2.0
Yuliia: Upscaling site images
Nikita: Bugs & Issues / Feature testing / QA
DDX: OCs 2.0 / Chat 2.0 / Item modeling / Devops support
Eugene: Attacking models
Wolf: Economic monitoring
Sam: Proofreading
Julie: Staff admin panel rebuild / Proofreading
Kevin: General marketing / App marketing
Ash: Social media / Newspaper / Event planning / Crimes 2.0

This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.