Looking at the prices for sets of flowers and plushies, is this any better is this than selling on the item market or through a bazaar?
Museum Sets
Started by Mote [2186786] on in Questions & Answers.
About this thread
Posts archived: 5 / 5 posts (100%) · the total is Torn's reply count + the opening post at the last fetch
Counted by TornLife from the archived posts.
- Archived posts
- 5
- Discussion span
- →
- People posting
- 5
- Likes on archived posts
- 1
- Posts by staff, officers and moderators
- 1
- Authority score
- 63 / 100
- Historical score
- 16 / 100
- Story score
- 27 / 100
- Engagement score
- 49 / 100
Its better as long as you can build your set's for less than the price of 10 points. People who are active and stalking the market can often get good deals on plushies, some even go as far as recruiting new players to sell them plushies at a discount to build these sets
The other option is to build sets throughout the year and then save them for may as Museum day is an event that increases the trade value of points by 10%. If this is your goal as long as the plushie sets you trade in were bought for less than the value of 11 points your guaranteed to make a profit (mind you museum day crashes the price of points so you would need to be valuing them at 45k a piece or by just making sure you buy full sets for less than 495k)
The other option is to build sets throughout the year and then save them for may as Museum day is an event that increases the trade value of points by 10%. If this is your goal as long as the plushie sets you trade in were bought for less than the value of 11 points your guaranteed to make a profit (mind you museum day crashes the price of points so you would need to be valuing them at 45k a piece or by just making sure you buy full sets for less than 495k)
Pretty much what flare said. The people that win in the end are the people that can afford to invest into hundreds of sets to exchange on Museum day. For the average player, it's better in the long run to just sell what you have and keep plugging away at building your NW with stocks, banking, and other things.
tl;dr: Just sell what you have. No need to make full sets.
tl;dr: Just sell what you have. No need to make full sets.
I think having to wait for a year for museum day just to get 10% extra profits is not worth it. Some people do save for it but i find it time consuming and you don’t make money until that time. And what like if you had sets that’ll profit 1b, it doesn’t make any sense to wait a year for extra 100m profit. We need money today.
So either bonus should be around 50-100% or museum day should occur more frequently.
So either bonus should be around 50-100% or museum day should occur more frequently.
for the average people collecting sets (not using museum day) the profit margin on each is quite low, so they will need to collect thousands every week to make it worthwhile, which is a lot of clicking.
When I item ran I used to trade all my stuff to the same guy who did this, its low risk and easy money, but requires a hell of a a lot of clicks as you might imagine.
An option for sure, but not for everyone. And people collecting for museum day may inflate prices.
on a side note, I experimented between running to the same location like the UK all the time, versus running for entire sets and then trading in myself, but found it better and slightly more profitable to stick to one location that suits your time schedule. Focusing on doing as many runs as possible, rather than juggling multiple locations and selling points.
When I item ran I used to trade all my stuff to the same guy who did this, its low risk and easy money, but requires a hell of a a lot of clicks as you might imagine.
An option for sure, but not for everyone. And people collecting for museum day may inflate prices.
on a side note, I experimented between running to the same location like the UK all the time, versus running for entire sets and then trading in myself, but found it better and slightly more profitable to stick to one location that suits your time schedule. Focusing on doing as many runs as possible, rather than juggling multiple locations and selling points.