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Crime chain

Started by Neliex [2857538] on in Questions & Answers.

5 replies · 669 views · thread synced · 7 days ago · View on torn.com
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Neliex [2857538]
How exactly does crime chaining work?

From what I understand maximum bonus experience from succesful crime chain is maxed at 20%. Also as I understand it can be maxed using different crimes.

What is confusing me is that I got script that counts crime chain but it resets when I change crime or page.

Is there certain time after which crime chain resets or is it active whole time? Does changing page reset it?
And also is it like 1 succesful crime equals 1% or does it stack differently? Would 20 crimes in a row without any fails give you 20% bonus exp?

Thanks in advance!
mug [553318] Committee Committee
I doubt that anyone but ched knows. All we know is if you're on a spree of successes you are gaining more XP. As far as I know we don't even know what the best crime is.

Unfortunately current crimes were made easy enough a baby can figure it out, as it is literally impossible to fail a crime. Without the ability to kill your nerve bar with failing crimes, no one can test this type of stuff as you will always gain more XP than what you lose in the extremely rare fails that happen. Let us hope he adds serious crimes that are dangerous yet profitable instead of these "just more stuff to click". crimes
Emforus [2535044] Wiki Contributor
I mean they're not Ched's "Yes Men", they often criticize his decisions leading to changes in mechanics. Think that's what they're here for, representing players' will and having a direct line to Ched to make changes in gameplay.

To answer OP's question: We know how this works.
- Every successful crime attempt increases chain length by 1
- Crime chains apply globaly to all crimes, e.g. increasing your crime chain through graffiti will grant you the chain bonus for all other crimes as well.
- Crime chains don't decay over time nor are they lost when switching pages.
- Chain length gets halved upon failure, and gets reset to 0 upon a critical failure.
- Chain length increases by 1 regardless of nerve spent, so doing 2N crimes increases chain length just as much as 14N crimes.
- Chain length determines crime chain progression bonus, up to +20%
- It is theorized that chain bonus increases by 0.1% per chain length, so 200 successes in a row would lead to the cap in chain bonus.

From the sounds of it, the script you're using may be having issues when storing chain length data, getting reset when you change pages. In reality, the bonus stays even if you switch pages.
I advise you reach out to the dev of the script you're using and notify him of this issue.

As for best crime to increase crime chain: Bootlegging works best since collecting costs 1N, but it's also somewhat of a waste of nerve. Graffiti and Hustling are better even if more expensive, both are remarkably safe, the former lets you gain Vandalism medals while the latter can net you 3-5k/N if you know what you're doing, which isn't a lot but it's way better than getting $20/N.
Neliex [2857538]
Yeah thats the one, I have only tried it on PDA. So need to check if it works properly over PC. Or maybe it is something else. Thanks everyone for answer.