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Increase point refill cap

Started by Ar53_Hol [2430424] on in Suggestions.

6 replies · 179 views · thread synced · 8 days ago · View on torn.com
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Ar53_Hol [2430424]

Very simple suggestion which is pretty self explanatory. Increase the amount of daily point refills to 3, this increases the demand for points and creates a sink to remove them from circulation. 

This will increase demand on a heavily saturated market without injecting more cash into the system like the pawnshop used to. This will not only impact stat gains but also the available energy for chains and wars. 

optionally you could also scale the cost as 25,50,75 points for the purpose of balancing further increasing the demand for points and taking more out of the system as a result. 

Awesome-O [2356036]

I think a 12 hour cooldown and twice a day is enough

 

Otherwise the rich, strong and long term players grow stronger as some have thousands of points just sitting there and nothing else to spend them on

 

I do like the 25, 50 idea

But if points settle as a low price then make it 50 points for refills 

Andyman [471591]

Would have to scale at a much higher ratio than 2:1, otherwise it has a significant impact on happy jumps, book training (especially Ugly E), wars, etc.

Would likely need to be something like 10:1.  (25 points for 1 refill; 250 points for 2 refills, 2500 points for 3 refills, etc.)

 

I like the underlying concept though, let the rich have a place to spend their money. +R

DieselBlade [1701621] Wiki Contributor

Yeah, 250 points for a second refill, 500 for a third makes more sense.

 

Otherwise it will crash FHCs which cost $12.5m for a refill

Ilmatar [641520]

Too steep cost rises and it just becomes unavailable. And yet too low and the SE suffer (nr1 moneysink?). Think that calls for some excel magic to figure out a proper mathemathical ratio rather than feels. 

SimpingforaSimp [3234795]

If you're too concerned about the rift growing larger what if it was an event

 

3 refills a day for a week with +25-50 for each extra refill that day so we can have another museum day dynamic

 

people are gonna prepare around it and burn a lot of points in the process 

FidelCashflow [1993550]

This would be stupidly disruptive for wars. I've seen several variations of the same suggestion. It's a lazy fix that just gives more energy without booster cd to the top end in every single war. Wars are already top heavy enough let alone giving them even more free e.