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Rage vs EOD

Started by _SCOFIELD_ [1441750] on in Bugs & Issues.

9 replies · 306 views · thread synced · 10 days ago · View on torn.com
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_SCOFIELD_ [1441750]

 

 

If EOD procs the first hit on which rage procs, it seems that all rage hits are blocked by EOD and if EOD doesn't proc on the first rage proc hit, then EOD doesn't proc on any of those hits either.

 

This definitely seems like a bug. I believe EOD should have a fair chance to proc/ not proc on each rage hit individually

Shooby [2510470]

rage is multiple hits on one turn though right? Isn't EOD supposed to block all incoming damage for the the turn it procs?

The_Virginian [2799939]

Not arguing against what you're saying, but if Parry against rage also has the ability to proc on the individual hits within Rage, shouldn't Eod too?

 

Shooby [2510470]

That's an opinion I really just don't have. I'm not the most well versed in bonus's and the way they work, but to my knowledge EOD is working as intended because it was meant to be turn based, not individual hits. Whether that's something that needs balancing or not isn't up to me.

CloudJumper [1636201]Staff

I believe this is currently intended due to system limitation. I will ask Joe/Pavlo to confirm.

 

Thanks!

Vivien_Yap [2433359]

Parry works the same as eod, its just that on blocked hits rage will never proc so it wont show you all the 0 dmg hits. Thats the only difference with eod, they both have the same result.

CloudJumper [1636201]Staff

This was fixed quite some time ago but the bug report wasn't addressed. As I said earlier, we are currently limited due to the way the multi-hit moves work. Hence we had to settle for this solution: EOD proc is checked first on the hit and if EOD has proc'd then the multi hit moves like Rage cannot proc. If EOD hasn't proc'd and Rage has, then all hits made on the same turn will connect. We cannot have checks for each individual rows in a single turn. We can and will revisit this mechanic in the future when the Attack engine is remade.

 

Thanks!