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Yellow, Orange, Red Temps

Started by Mansur [473700] on in Suggestions.

5 replies · 53 views · thread synced · 8 days ago · View on torn.com
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Mansur [473700]

About time..?

 

Since points seem to be a huge oversupply problem, let them only be purchasable with points.

 

Each of these temps providing a debuff to 1/2/3 of the 4 stats, or heck, make them random.

 

Since nerfing stuff isn’t new, potentially nerf the existing cheap but overpowered stuff like pepper spray, smoke, etc. to incentivise and make way for stronger temps like this.

 

Some people just want to flex a full set of red equipments, and that’s the only slot left.

 

—

Added suggestion by Ember:

 

Points Building: Terence's Temporary Trove (Name subject to change)

  • Costs 1,000 points to open
  • Allows purchase of yellow/orange/red temporary items.
  • Prices are based in points. (Obviously this could be $$, but I think the idea to create one of the desperately needed point sinks.

 

White/Grey Temporary Items (Pepper spray, tear gas, flash grenade, smoke etc)

  • Leave these as is. Purchaseable from Big Al's gun shop/abroad etc. 
  • Biology needles are removed from Pharmacy and reworked into advanced temporary items.

 

Yellow Temporary Items

  • Glitter Bomb: Increases accuracy of attacks against the target by 10.00. 5 points.
  • TBD: Increases damage of attacks against the target by 10%. 5 points
  • TBD: Applies a stack of demotivation on the target. 5 points
  • TBD: Applies a stack of motivation on yourself. 5 points
  • ...

 

Orange Temporary Items

  • Biology needles are repurposed into the orange advanced temporary items
  • Melatonin: Increases speed by 500% for 120 seconds. 10 points
  • Tyrosine: Increases dexterity by 500% for 120 seconds. 20 points
  • Epinephrine: Increases strength by 500% for 120 seconds. 30 points
  • Serotonin: Increases defense by 300% for 120 seconds and regenerates 25% of maximum life. 40 points

 

Red Temporary Items

  • Chemical X: Increases damage dealt by 100% for 15 seconds. 100 points
  • Nerve Killer: Decreases damage taken by 50% for 15 seconds. 100 points
  • Laser Disc: Damage 150.00 - Accuracy 110.00. 200 points

 

Suggestions welcome! Most of this was come up within a 20 minute period of searching for ideas, so the yellow and red sections definitely need to be hammered out. Let me know what you think

 

 

 

Given these are temps, they become a black hole for points, allowing Torn to keep removing points and $ off the economy to manage inflation.

Delta [2049998]

I actually like this idea a lot, so some suggestions for how I would make this system work if I was the lead dev. 

Points Building: Terence's Temporary Trove (Name subject to change)

  • Costs 1,000 points to open
  • Allows purchase of yellow/orange/red temporary items.
  • Prices are based in points. (Obviously this could be $$, but I think the idea to create one of the desperately needed point sinks.

 

White/Grey Temporary Items (Pepper spray, tear gas, flash grenade, smoke etc)

  • Leave these as is. Purchaseable from Big Al's gun shop/abroad etc. 
  • Biology needles are removed from Pharmacy and reworked into advanced temporary items.

 

Yellow Temporary Items

  • Glitter Bomb: Increases accuracy of attacks against the target by 10.00. 5 points.
  • TBD: Increases damage of attacks against the target by 10%. 5 points
  • TBD: Applies a stack of demotivation on the target. 5 points
  • TBD: Applies a stack of motivation on yourself. 5 points
  • ...

 

Orange Temporary Items

  • Biology needles are repurposed into the orange advanced temporary items
  • Melatonin: Increases speed by 500% for 120 seconds. 10 points
  • Tyrosine: Increases dexterity by 500% for 120 seconds. 20 points
  • Epinephrine: Increases strength by 500% for 120 seconds. 30 points
  • Serotonin: Increases defense by 300% for 120 seconds and regenerates 25% of maximum life. 40 points

 

Red Temporary Items

  • Chemical X: Increases damage dealt by 100% for 15 seconds. 100 points
  • Nerve Killer: Decreases damage taken by 50% for 15 seconds. 100 points
  • Laser Disc: Damage 150.00 - Accuracy 110.00. 200 points

 

Suggestions welcome! Most of this was come up within a 20 minute period of searching for ideas, so the yellow and red sections definitely need to be hammered out. Let me know what you think.