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Attack Settings Update

Started by DBx [2682769] on in Suggestions.

2 replies · 45 views · thread synced · 3 days ago · View on torn.com
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DBx [2682769]

I could just be misunderstanding how the settings work, if so, feel free to educate. 

When defending, your temporary setting should have a modifier such as “throw first round”, “no earlier than 3rd round, no later than 8th round”, “if opponent lands/misses attack, throw temp next round”, “if I land/miss attack, throw temp next round”, etc. just for some strategically sound options accessible to everyone. 

 

And the primary, secondary, and melee sliders should maybe total 100 as a percentage. I definitely don’t understand the sliders otherwise. 

If I am missing something, hit me up. I’d love to learn how to improve my usage of this feature. 

JustAndrey [2527016]

Absolutely love the idea. The attack settings are very rudimentary and really need some ways to fine tune your character's behavior during attack.

 

And in the wake of rw weapons these options are even more useful, especially for weapons with very specific bonuses (assassinate, execute, finale or even irradiate or puncture) where your weapon usage strongly depens on the turn and the player and where x% chance just isn't enough.

 

R+