Hey everyone.
I've been thinking about the "-35% of xanax cooldown effect on fighting stats".
Instead of a constant 35% stats decrease during 6 or 7 hours, it could start on 70%, but that percentage would decrease each hour during the cooldown period, reaching 35% decreased stats on half the time of the cooldown period and keep decreasing until the end.
This would give an additional layer of strategy to the xanax takers and during wars, it would shift a lot more to the strategy side of the wars instead of the strongest always wins.
Cheers and happy holidays to all