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Continuing Education

Started by Xebain [2127084] on in Suggestions.

7 replies · 69 views · thread synced · 3 days ago · View on torn.com
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Xebain [2127084]

Hey everyone, it's your boy.

 

Education should have some form of continuous aspect to it. It takes YEARS to complete all of the educations, and doing such gives you a slew of benefits. After you complete them though, you're shut out from an aspect of the game entirely (unless a new class is added, like we've seen from the Crimes 2.0 classes). A portion that we've had to deal with weekly to monthly for half of a decade, poof, no longer interactable. I ask you, how long has it been since you've seen the golden mortarboard and diploma? Doesn't that make you downright sad?

 

You'll never get to see these again.

[image: i.imgur.com]

 

I suggest a Continuing Education system. It adds another thing to come back to the game for, something you'll end up waking up in the middle of the night just to make sure you've remembered to start. It almost would be like crack, or maybe an emotional support whiskey.

 

Everyone has an emotional support whiskey, right? Right???

[image: i.imgur.com]

 

Imagine a system in which, after completing all current education courses, another menu in the education system gets revealed. With this, you can choose between three classes that give some points towards the corresponding Working Stat. The price per class and the stats received on completion are still up in the air for me. Initially, I feel 100 stat points, between $200k-500k per class (around the average price per train would probably be best), and a week per class would work. This gives a decent portion of players something to interact with weekly, as well as not closing us off from a system of this game we all know and love.

 

I'm open to feedback. There's obviously a couple of variables to play with, those being price, stat gain, and class duration. It could be interesting to see them pegged to the player's current stats like battle stats are (i.e., price and stat gain increases with player's current stat). I feel like this may be hard to balance, but some adjustments to the effectiveness calculation for businesses could make this a competitive thing. At the end of the day, I just want to be able to click a button once a week, pay money, and see number go up.

 

I asked ChatGPT to envision this for me, and it's beautiful. 

 

Ignore all the funny shit, only look at what I'm talking about here. It tried its best.

 

[image: i.imgur.com]

 

TL:DR; Continuing education that increases working stats weekly for a some price and a certain length of time.

SeaLion [250755]

https://www.torn.com/forums.php#/p=threads&f=4&t=16117848&b=0&a=0&start=0&to=19655726

 

I tried like 5 years ago. 

 

 

Got a bunch of elaboration in my thread on it. I am sure I am not the only one in history to like the idea. 

 

 

I mean I have 700K+ work stats, and am not a director atm. So doesn't serve me real purpose except numbers go brrrr.

 

 

 

I think be good for younger player base though, well after they finish the 6-8 years of courses lmfao 

Mentions: Simple Addition - Education Reform