P.S: I don't sell any of the weapons below separately. Full loadout - 780m
3 different weapons for different scenarios. You come out on top on most cases with this loadout!
Primary Slot: 8% expose Stoner 96
Description: One of the best machine gun variants if not the best one. At 157% quality it has top accuracy for yellow Stoners and damage superior to many if not most yellow Armalites! I personally prefer the Stoner over the Armalite due to it having a much higher magazine size compared to the Armalite (while the Armalite fires for 3-5 turns before reloading with no mods, the Stoner fires for 7-10 turns with no mods). Expose increases your critical hit rate - giving you a higher chance to hit the head, throat or heart, this gives you a great chance of hitting multiple critical hits over the course of 7-10 turns!
How to use effectively
Mods: Recoil pad (increased ammo conservation, giving you more turns to fire before reloading) + laser (increased critical hit rate)
Education: Mathematics bachelor boosts your ammo conservation even further, giving you a total of +50% ammo conservation! This means you will be firing this Stoner for 10-15 turns without reloading.
Personally I don't have the maths bachelor yet, and it already gives me on average 2 crit hits per fight. Paired with IN ammo it's a fairly decent damage output. Easy triple tap merit right?
Secondary slot: 55% Assassinate Cobra Derringer
Description: Yes, I know, it's a Derringer. Ew right? No actually. You could not have Assassinate on a better base weapon simply because not only you can use it offensively, but you can also defend with it. On top of it, you might just never run out of special ammo, since in you'll only be using 2 bullets per fight. As they say, damage upfront is always better.
How to use effectively
Mods: Trigger (gives you higher accuracy on the first turn. Having this mod is a no brainer)
Other mods won't matter as much but you might want an accuracy boost or the laser. I personally like using it with a suppressor for some extra stealth.
Besides the weapon mods, IN ammo is your best pick with this one. +40% damage, also a no brainer right?
Melee slot: 162% wind-up samurai sword
Description: A personal favorite for me. Love it or hate it, the damage that wind-up does is huge
Most people dislike wind-up because you do need a turn to wind up, the wise people love it because in certain cases the extra wind up damage might just save you.
How to use effectively
Education: have the japanese history course done, that's already 10% extra damage for your weapon.
Extra: With an eviscerate primary/secondary you can boost the wind up damage even further. Personally, with 100% weapon exp, japanese history course and an 18% eviscerate, I can hit at 200% wind up damage instead of 162% and it does make a big difference.
PS: Unless you have supersonic speed don't ever go into a fight without tear gas/melatonin, you don't want to wind up your sword to miss.
All the weapons will be in possesion of me/faction mates/third parties, so feel free to message me if interested!
TLDR:
High quality 8% expose Stoner 96, good with laser and recoil pad mods + maths bachelor
High quality 55% assassinate Cobra Derringer, best assassinate base weapon, good with trigger mod and IN ammo
Wind up samurai sword, great with japanese history education